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RobotOrange

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#1 RobotOrange
Member since 2014 • 25 Posts

Besides systemwars.com and neogaf the two best game forums

where can I find a better post site everytime i post here it get locked

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RobotOrange

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#2 RobotOrange
Member since 2014 • 25 Posts

imo Infamous in a "7" series and Titanfall has AAA written all over it!

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#3 RobotOrange
Member since 2014 • 25 Posts

@TwistedShade said:

Let's be honest Titanfall is amazing. The only reason it gets bashed so much around here is because this forum is cow dominated and they're jelly beyond words.

This x 1000

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RobotOrange

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#4 RobotOrange
Member since 2014 • 25 Posts

@me3x12 said:

@Wasdie said:

Tiled resources are not a way to store more textures, it's a way to quickly access larger amounts directly through hardware by streaming only the necessary textures instead of the whole thing. This is a technique that is also in OpenGL 4.4, only it's not called by the same name.

How it would theoretically work with the cloud is that you would only need to load what you use into ram instead of having to stream the entire texture and all of it's smaller MIP maps. However the problem comes with streaming from the network to the DDR3 ram, the bandwidth bottleneck is too huge with the network. The memory footprint for textures would be quite a bit less but you still have the network to deal with (mega bandwidth issues) and there is no reason why you couldn't also do this with a local storage like a harddrive or a blu-ray disk. You'll stream faster and much more stable from local sources. The cloud would only give you the ability to have more unique data since you're not bound to a single source.

So you're throwing out information without being able to comprehend what you're saying. You don't store that 6 gbs of texture data within the 32mbs of ESRAM, you just used tiled resources to stream what you need instead of loading in the full range of data that is traditionally processed. It's just more efficient and helps them deal with that bottlenekc.

That's not going to make up for the fact that the Xbox One's GPU is weaker at pushing polygons, shading pixels, rendering effects, and having to deal with the bottleneck that is the ESRAM in the first place. The only thing this does is more efficiently stream textures to the GPU for rendering on the frame. This is also not unique to the Xbox One. OpenGL 4.4 has a very similar method that is as powerful or more powerful which will be included with the Playstation 4.

http://www.opengl.org/registry/specs/AMD/sparse_texture.txt

OpenGL has included this. In fact from what I'm reading, just like most DX features ever, OpenGL saw the first implementation while Microsoft took the feature from OpenGL and implemented it into DirectX.

The Xbox One will benefit more from tiled resources because of that dumb ESRAM limitation. The PS4 has no such bottleneck but every machine always benefits from having to process less data. It's a win-win for both.

The Xbox One's 1080p problem is still going to be a problem as it takes power to render all 2 million pixels of 1080p. That's power the Xbox One does not have compared to the PS4. As developers want to push more polygons, better lighting, and better shading you eventually need to make a sacrifice. They'll be making more sacrifices sooner on the Xbox One than they have to on the PS4.

Please don't say you owned me when you have no clue what you're talking about.

Wasdie you have clearly been OWNED. You keep trying to twist it into saying the cloud is needed to do Tiled textures. It does not need the cloud to do it. Tiled recourses is and can be done purly on the hardware side of things stop trying to make it out that they need the cloud to do it. It's tools implemented into DX11.2 it's software tools THE CLOUD IS NOT NEEDED TO DO IT!!!

In relation to the cloud I've also posted a link and yes the ESRAM is also available to make cloud computing smoother by helping with making higher bandwidth connection run smoother when doing cloud computing. But these are two separate scenarios that the ESRAM has benefits neither has to work together to do either. You can either use the ESRAM on just the hardware side to do Tiled textures up to 6gb worth or you can also use ERSAM to help make cloud computing run smoother. So don't try and get out of this ownage by twisting things saying you need to have the cloud just to do Tiled texture YOU DO NOT!!!

And again I've already stated you can do a similar technique to Tiled Textures on PS4 using the Open GL but I've also stated it's been said it's not really efficient and thus far Sony has no plans in doing so.

Interesting.... I know a lot of people who want XB!1 but weren't sure about it because of 720p... Im going to tell of them about this.

Thanks Wasdie.

I guess XB1 will win.

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RobotOrange

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#5 RobotOrange
Member since 2014 • 25 Posts

Hey charizard/pramath haven't seen you on neogaf lately what happened to you?

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#6  Edited By RobotOrange
Member since 2014 • 25 Posts

From the Sony fanboys... I hear them talking about everything other than games.

I mean, from a games standpoint, I don't think any other console in history has done so badly in its launch... even 3D0 and Jaguar had a couple AAe's or AAAe's

and the rest of PS4's year looks pretty bleak... I mean other than The Order, which looks terrible, and Infamous, which is a 7.5 sequel, there's not much to be excited about.

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#7  Edited By RobotOrange
Member since 2014 • 25 Posts

I don't understand how there's so much circle jerking for a console with no games on this forum

Forums where people value good games on consoles instead of sales do exist.

systemwars.com the real SW