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racho

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Edited By racho

@BlackBaldwin Groundhog Day, DA Style.

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racho

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Can't determine until there's a gameplay footage..but at the moment..there's a ton of words being thrown around. Although it's pretty obvious that they're addressing the huge problem of the recycled maps in DA2. Groundhog day, but with dragons..yikes.

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@ThePowerOfHAT I understand what you're saying. At the same time, I don't feel it would be unfair to quantify improvements like that. Furthermore I think the first Batman offered itself as a blueprint and the second one easily saw many things they would've liked to improve..., I don't actually expect the developers to be adding the same amount of changes per sequel in the fight mechanics (and I find it normal for sequel improvements to start reaching a plateau after the second sequel).

However, I do expect improvements all around the game. That's why for the third one, I think it's more important to take safer steps in making the best additions, rather than a huge changes everywhere ( e.g. Assassins Creed 3 took that risk).

I agree that the combat system is underwhelming from the current looks of it. Hopefully they keep the creativity going. Every two years is a pretty tight schedule for the team.

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Edited By racho

I find it very weird that two guys made news out of something very, very minor...In retrospect, the Batman games focused on more than just the fighting mechanics (which was engaging and satisfying, hell; even assassins creed 3 tried to emulate it). The story, game play, challenges were all the ingredients that made the last two work so well.

Also, speaking on new things, didn't they have new enemy types (martial artists), and the zip line that can bring two objects/people crashing into each other? I found those new things pretty impressive already (although if there were more things they kept hidden, i'd be even more thrilled).

Perhaps small, but sure steps to new and improved things is better than a 100 new poorly conceived ideas.

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The thing that made Origins so fun was that you could choose different backgrounds and each of them had a backstory for us to play through first, that way we feel more attached to the main character...I hope they don't box your character as they did with DA: 2 and then catapult us through the years. I think it's more enjoyable to work your way up the ladder, rather than starting off at the top.

This video doesn't actually reveal much. Many of the points they've listed are already expected of RPG games nowadays (matter of choice, huge maps, rewarding combat system). It'll be nice if they addressed the major issues encountered in DA:2 and Origins, and then tell us how they've tackled it in the new one.


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This is the first time I've seen an official gameplay delivered by an informative voice...