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polterdice

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@chilly-chill Using rosebud is a bad example for ending a discussion, film students and critics are still discussing Citizen Kane with no end in sight.

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@Sefrix Surprisingly, he does have a some strong points (even if he uses extreme terms). US Troops are put through resocialization and they're paid (financially) for their service by the US government. Likes shooting things is where I draw the line. Even though it sounds good (at least, everyone I personally know in the military does like to shoot things), it's wrong to make broad generalizations.

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polterdice

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@ERoBB You're in luck, they've been making non-fun games for years now!

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Best 30 seconds of this video: 12:48-13:18

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@sonicare Based on what I saw, you must have watched a different interview.

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@Slim_Lyrics You understand where Tom is coming from because, like Tom, you're confusing the concept "authentic" with "realistic".

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If they made a game based on an indie movie, would it be considered an indie game?

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I feel young again!

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@xolivierx That's your opinion and you're more than welcome to it. I'm arguing that Mc Shea's reviews are opinion-based rather than analytical. ANYTHING can be analyzed and "review" suggests that it has been analyzed.

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@Toysoldier34 Yeah 4 minute boss fights (some are only 2:30) makes things so monotonous. He describes them as "stretching on for dozens of minutes at a time" but if you watch the links at the end of this post you'll see they have simple boss fight mechanics and all last less than 5 minutes each fight (including the final boss). If it's that difficult for Mc Shea to figure out mechanics, he really should wait to review games until others create walkthroughs for him.

Repeating attacks and simple dodges is unfortunately common in the action genre. Mc Shea's criticism is the wrist movement. It's a motion control game, it has repetitive wrist movement. When I play the wii, the move, tennis, baseball, and many other activities, I expect to work out my wrist. When I play God of War, I expect to use repetitive tap movement just to open chests and doors. Even the most recent Gauntlet game (the epitome of monotony) received a higher score by GameSpot.

*spoiler* At 2:23 in the video he mentions how you want to hit the giant troll but it only skims the ground to hit his "tiny meanies by his feet" in an effort to follow-up on how the targeting system is flawed. As you can see, the troll's health bar is gray; he's immune to damage. If you watch the first video link I posted at the bottom, you'll notice that during that part of the boss fight you're supposed to attack the "tiny meanies" to build up power to slam the ground. It's a simple boss fight mechanic, used in countless games. Either Mc Shea did not complete this level (which ironically gamespotgameplay does not show a completion: http://www.youtube.com/watch?v=Bgku5wtCcXg&feature=related) or he used confirmation bias in an effort to further his earlier argument. Either way, it's bad journalism and creates a flawed review.

Remember, I'm not arguing that this game is great (or good even), I'm arguing that Mc Shea's reasons for it being a 4.5 are flawed. And judging by the video review, the difficulty and monotony originated from the player, not from the game.

http://www.youtube.com/watch?v=AMMHkki3V0c&feature=related

http://www.youtube.com/watch?v=F1KcQ3xRHFI&list=PL49CE64F837EFA23D&index=8&feature=plpp_video

http://www.youtube.com/watch?v=nXEAK3h9xqg&list=PL49CE64F837EFA23D&index=10&feature=plpp_video

http://www.youtube.com/watch?v=aomA16b0eNU&list=PL49CE64F837EFA23D&index=15&feature=plpp_video