First FEAR was very inspired and stylistic, but lacked visual polish with some rough textures and models. However, there was a cohesive direction in being creepy, giving the players a very mysterious but interesting plot, and delivering great shooting action that still to this day hasn't really been emulated.
FEAR 2 had lots of visual polish but no inspiration, and therefore no soul. As said before by someone, Monolith Productions started chasing the CoD crowd. While the aim down sight feature didn't bother me, throwing out lean capabilities sure did. The AI wasn't well scripted to flank and work together either. The "scares" were your typical stupid b-horror crap.
And all the other things everyone listed in preference to the first game, I agree quite a bit. FEAR 2's graphics were better in many ways (better models, mostly better textures, and normal maps, SSAO). But FEAR 2 lacked the indelible lighting and shadowing the first game made so much use of to really make the game atmospheric. And yes, the HUD was god awful, and there were no dynamic water surfaces either. Like Crysis 2, the second game was a downgrade, with too much focus on chasing a crowd instead of satisfying it's own.
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