Given that there are two disparate enemy types denoted by color and requiring a corresponding weapon color to fell, your claim that DmC is some mindless button-masher is effectively nullified from the outset.
The rest of your critique is nebulous and borders on cryptic. You claim the combat system is rendered worthless due to a dearth in competent game design yet you never state, specifically, what is lacking. You also make the claim that Team Ninja specializes in "flashy games" but you never bother to elaborate on what that means. (Clearly it was a pejorative statement)
Team Ninjas previous games, Heavenly Sword and Enslaved respectively, were both well-made endeavors. Heavenly Sword actually enjoyed a solid combat engine replete with a fair amount of depth and Enslaved, while possessing shallow combat mechanics, executed said combat very well.
Even assuming you've played this game (or the demo) it seems clear your mind was made up long before you ever gave this newest entry an objective shot. I keep reading these types of incessantly pedantic diatribes from a certain segment of the fanbase who apparently believe that this game is some sort of blight on the franchise when clearly it is anything but.
I dropped fifty dollars on the PS2 version of Code Veronica just to get the demo of the original DMC so I've been a fan of this franchise since the beginning and I'm nothing but pleased with this newest entry.
I'm not asserting it's the best in the series but it is most certainly better than you are claiming.
Grammaton-Cleric
I agree that my post is rather half assed. I am playing DmC right after playing through the entirity of RE6 so my impressions were rather unreasonable. But I still stand by the gameplay in this game being a button masher friendly action game meets Simon Says. Cranking up the difficulty on this game only really results in some more enemies thrown at you and they make an attempt to be more defensive. They are not anymore agressive which doesnn't make them much of a threat. So making Dante easier to kill is almost pointless. I did play the demo and was disappointed with it. A good friend of mine has the game and replayed enough to unlock Hell and Hell mode. Playing on his account with his save, I skipped over Son of Sparda and Heaven and Hell modes and went right for Hell and Hell mode. I just finished up Chapter 14 on Dante Must Die mode and honestly forcing myself to finish it at this point. DMD should not be this easy.
And I didn't mean to make the flashy remark sound as demeaning as it came out. Flashy games can still be fun. What I meant is their games looks great in motion and it doesn't take much for you to perform things that look awesome. But thats the problem I have with their games. They are all flash and no substance when it comes to gameplay design. This is why I am so disappointed with DmC and Heavenly Sword. What is the point of having solid combat systems when the inherit game design doesn't provide the right friction to take advantage of it? Neither game forces you to take full advantage of the systems in place.
And I have been with this series since that demo as well. We are both big fans of this series. I was thoroughly disappointed with DMC2 and rather disappointed with 4. The fourth game to me felt like they didn't understand what they did right with 3. I respect that you are enjoying this game. I have honestly tried to like it, but I don't. To me, there is too much wrong with it for me to enjoy it.
I originally just wanted to vent my feelings about this game with my original post and be done with it. But I have nothing but great respect for you on this forum (I have enjoyed many of your debates here), so I made an attempt to clear up a couple things for you regarding my feelings for the game. If I am sounding disrespectful or still unclear I apologize. Can't say I am the greatest person to convey their feelings about a game they don't like. :P
And one final thing about this game. I am not implying it's a bad game. As a DMC release, I have my own expectations for it. So it fails in that respect for me personally.
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