FIFA Soccer 12 -- Hundreds of hours of gameplay and I still have much to learn. Mass Effect 2 - I've played it 3 times through, 100+ hours in-game, and it still amazes me. Knights of the Old Republic - Another Bioware fave, I've probably played this one 4 or maybe even 5 times, and it's about 40 hours a playthrough. Starcraft & Brood War - Probably the game that I've spent the most time playing in my life -- hundreds and hundreds of hours.
It depends on franchise -- some provide major improvements or control innovations year in, year out (FIFA Soccer has recently been on a hot streak, with 12 being a major step up from 11-10, which was a step up from 9, which was a step up from 8, etc.).
Madden also had some good iterations recently -- 11, for instance, really tried to improve a lot of elements from 10. However, 12 was almost exactly the same as 11, so I regret buying that. Unless I see major improvements in 12, I think I'll be declining that series this year.
It's very genre dependent for myself. I'll rarely play a shooting or sports game for longer than an hour continuously, so I could definitely work with a small time window for those titles. (I mean, in 2 hours, you would finish half of Call of Duty MW3's campaign.) On the other hand, if I want to play a particularly engrossing story-driven game like Mass Effect 3, I want a whole afternoon to relax and work my way through the game. It's no fun fast-forwarding all the dialogue and rushing around to finish quests.
Gamespot penalizes series (like Madden) that don't improve over time. Perhaps the score is a reflection that MLB 12 is not a significant advance over 11?
Gamespot hasn't given a non-mega-budget shooter (e.g., Halo, Gears, COD) a 9.0 in a while, have they? The most recent one I can recall is Vanquish. This seems to militate against Far Cry 3 or Borderlands, which will likely be quite excellent titles, but without the same hype train that accompanies Modern Warfare X.
Killzone 2 is a revolutionary First-person shooter. Single player was epic, multiplayer was even quite engaging. I keep it in my collection solely for the campaign though, since I don't play multiplayer much.
Also, I liked the Helghast, they were challenging adversaries that looked and sounded intimidating and, at the same time, cool.
Venom_Raptor
Completely disagree with this. Killzone 2 is a polished but standard shooter in every way (iron sights aiming like COD, limited weapons loadout like Halo, rechargeable health like all shooters, vehicle sequences like Gears of War or COD again) -- how did it innovate?
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