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ldustin

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#1 ldustin
Member since 2014 • 133 Posts
@xantufrog said:
@ldustin said:

VR hand controls with no need for a $500 helmet. It's the 1:1 hand tracking controls seen with Vive and Oculus Touch that are the real paradigm shift. The visors are just replacing the camera stick (and making people sick).

You haven't tried VR have you? The motion control stuff is by far the weak link and the less rewarding part. The "helmet" is 100% what makes VR special

Like I said, the visor is just replacing the camera stick when it comes to functionality. If a game's only VR support is the use of the head tracking for camera control, then the game can still play on a dual analog controller and television. If a game is built with full control of the character's hands, then the game can never work with dual analog.

The reason that thus far the hand controls have been less rewarding is because there is virtually no software supporting them as of yet. Sony's version of VR looks to have games made for hand controls but at the same time the games are going to be heavily on rails (and the glowing ball always creates light pollution).

The difference with Nintendo is the reason the Wii was able to sell 100 million + units. If Nintendo creates a 1:1 wand controller (and we already know it will have motion control because of Let's Dance, so the only positive scenario would be a 1:1 controller this time), they will bring the hardware to the market at an affordable (console) price and all of their games will be built for it. You would have Mario, Zelda, F-zero, Punch-Out, and more using this controller one way or another. It would be the center of the console. That is the difference between Nintendo and the competition. Sony and MS have not built their platforms around an innovation that is present in every box from launch day forward. Sony and MS created Move and Kinect to play other games.

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#2 ldustin
Member since 2014 • 133 Posts

alleged clay prototype for the right hand controller

from reddit:

New code name is Hammerhead and it's intended to bring VR controls (3D tracking) to televisions (so other people in the room can share the experience as Nintendo's reps always talk about when the subject of visors comes up).

The shape at the top is for the IR lights like Oculus.

It was said to have dual analog for third party ports from other consoles, but the left controller wasn't shown.

If Nintendo doesn't do this, this is the direction MS should take with Scorpio-- VR hand controls with no need for a $500 helmet. It's the 1:1 hand tracking controls seen with Vive and Oculus Touch that are the real paradigm shift. The visors are just replacing the camera stick (and making people sick). What's going on with the 3D wands is something you can't replicate with a normal controller. You can't throw a fireball underhanded into the open mouth of a piranha plant with an analog stick. With sticks, you can only point and shoot.

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#3 ldustin
Member since 2014 • 133 Posts

Scorpio will screw up whatever potential the X1 had for recovery.

1. Gamers will be upset with the perception that MS will release new hardware every 3-4 years.

2. MS won't be developing any exclusives for the Scorpio.

3. They will be defined by the weak sales of Scorpio (due to it not being a totally new platform with exclusives).

4. No innovation to define it as something new.

5. MS and third parties will treat it as an upscaling platform like Neo.

6. It's going to be massively expensive.

7. Graphical advantages of the GPU will go to waste rendering X1 games in "4K" (if they can even get a last gen GTA V port to run in 4K).

8. MS has run their IPs into the ground. Halo 1 was a success because it was new and fresh; while Nintendo was struggling to find their mojo on their 6th Zelda. MS has released 8 Halo games in the last decade.

9. Scorpio is MS pivoting to the PC market. And when it bombs (for so many reasons) they will hopefully just go back to the PC market (that they already destroyed).

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#4 ldustin
Member since 2014 • 133 Posts

It's likely a very simple control concept which they know the competition would be able to adopt in a short time-- something that the competition would never fool with except to try and undermine Nintendo. It could be that their controller will have haptic analog sticks or 1:1 hand-tracking, or they are using the camera with a wearable for head/gaze tracking across all games. These things could be emulated or entirely copied by MS by next fall if Nintendo showed them right now. It's all about what Nintendo decides to do (and if the market goes bananas over it).

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#5 ldustin
Member since 2014 • 133 Posts

PSVR and PS Neo are direct responses to NX. Sony is afraid of Nintendo creating a new Wii. I believe PSVR will have an abysmal response and Neo will turn into Sony's N64 RAM expansion. Neo will divide their market, developers will at best treat it as an upscaling platform, and it will send Sony into a downward trend.

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#6 ldustin
Member since 2014 • 133 Posts

No Goldeneye? No Turok 1? No Metroid Prime? Get this pathetic list out of my face.

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#7 ldustin
Member since 2014 • 133 Posts

@emgesp: I didn't say VR visors would take off. I said they are doomed to fail. But the real evolution is the hand control. You don't need a VR visor to get the hand control in games.

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#8  Edited By ldustin
Member since 2014 • 133 Posts

@emgesp: Motion control isn't dead. It's what the industry has been demanding with VR for the past couple of years. VR headgear is a lost cause (because of cost, players being blind to their surroundings, external processors, neck pain, headaches, screen door effect, and wires) but the 1:1 hand tracking that we've been seeing is something that can be done at a reasonable price. VR visors are just a display option where 1:1 hand tracking controllers/wands actually open the door for new game controls.

And still, launching NX with two 1:1 wands won't be the whole new way to play games that Kimishima has said NX will be (that would just be taking an existing product (that has minimal software support out there) and launching it with their new console). However, creating a working VR glove and bringing it to market (with strong software support from Nintendo) would qualify as the revolutionary thing Nintendo is claiming it to be.

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#9 ldustin
Member since 2014 • 133 Posts

@general_solo76: What I imagine is MS launching X2 in 2018 with 16nm chips, HBM, and 2000+ shaders.

The only way that Nintendo can get away with being outpowered like the Wii before is to introduce something radical like a glove or haptics. Considering pricing and power consumption; I'm counting out haptics. If Kimishima isn't blowing smoke and NX is a revolutionary piece of hardware, then I'm betting on a glove (while there would be a dual analog controller or two wands with analog to play ports like COD and Zelda).

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#10 ldustin
Member since 2014 • 133 Posts

It's mandatory that there must be a Nintendo April fools.