VR hand controls with no need for a $500 helmet. It's the 1:1 hand tracking controls seen with Vive and Oculus Touch that are the real paradigm shift. The visors are just replacing the camera stick (and making people sick).
You haven't tried VR have you? The motion control stuff is by far the weak link and the less rewarding part. The "helmet" is 100% what makes VR special
Like I said, the visor is just replacing the camera stick when it comes to functionality. If a game's only VR support is the use of the head tracking for camera control, then the game can still play on a dual analog controller and television. If a game is built with full control of the character's hands, then the game can never work with dual analog.
The reason that thus far the hand controls have been less rewarding is because there is virtually no software supporting them as of yet. Sony's version of VR looks to have games made for hand controls but at the same time the games are going to be heavily on rails (and the glowing ball always creates light pollution).
The difference with Nintendo is the reason the Wii was able to sell 100 million + units. If Nintendo creates a 1:1 wand controller (and we already know it will have motion control because of Let's Dance, so the only positive scenario would be a 1:1 controller this time), they will bring the hardware to the market at an affordable (console) price and all of their games will be built for it. You would have Mario, Zelda, F-zero, Punch-Out, and more using this controller one way or another. It would be the center of the console. That is the difference between Nintendo and the competition. Sony and MS have not built their platforms around an innovation that is present in every box from launch day forward. Sony and MS created Move and Kinect to play other games.
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