I'm impressed. I like the stealth mechanics where you can't really kill any of the guards. And then there's the customization option which I think is really cool.
Pretty interesting. I still think the Karma system should be more subtle and seamless, like in Dishonored. As you play, depending on your play style, the game should constantly change it's premise to reflect the player's decisions.
Cam, I'm sure you'd agree that this topic can have multiple parts on this show, you barely brushed the surface of 'How to create a great game'.
There are so many other scientific aspects too. You can dig deeper into the psychological aspect that goes into the creation of a great game, the simple fundamentals of game theory, the subtle mathematics involved in AI design.. The list is pretty endless.
I love this show and find it very inspiring. Keep up the good work mate.
krishnaV_'s comments