i just don't get it, the only problem with the game is the mute players? which they put in for in game interviews (something never done on any sports game and a + if i ever saw one), but obviously almost impossible to do for every single player on every team for every contextual conversation of your career. that means an 8? this game has the best graphics of next gen hands down, 1080p 60fps from what i read, awesome controls (i have pc version), engaging modes (80% of the review is just about one mode, so that's what i infer), and top of the line presentation, how in the world does that equal an 8?
also, i don't get how somebody can review an sports game with new online modes that can't be reviewed yet because nobody has got the system. that 100 players per server street ball 5v5 sounds like real fun, also a rundown on the other modes would be welcomed, as well as those lacking from the past gen versions.
@maitkarro best example of this? sport games, licensed music that has nothing to do with actual game for the most part, but it ingrains the feeling of playing the game every time you listen to a featured song.
and again, best example of this? blur's song 2 and fifa 98. wooo hoooooo.
@faizanhd so, if you go to a restaurant, pay for a full chef's choice degustation menú, and get served a delicious first dish, the best you ever had in years, you're excited telling everyone at the table how much you love it, and then, get served a steaming pile of shit, you can't change your opinion about the dining experience you had or you're a hypocrite?
@Lawdog1521 @ken_wakashimazu yes, you're going to steal it even though they can pay to lock it, or pay insurance per month (both things are in the game, i'm not making assumptions here) so you can't, and if you try to force it, he will have better armor, weapons and probably even stats (won't surprise me if i see some kind of money for quick stat level up, but this is obviously an assumption). it's not that difficult to grasp, can you take advantage of a noob with cash? of course, but i like my multiplayer games to be on equal footing and skill based, not based on skill/money spent ratio, where the second part of the ecuation can easily outperform the first one.
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