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jrm180

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#1 jrm180
Member since 2004 • 44 Posts

[QUOTE="frostybanana"][QUOTE="Sonyntendo"]

As much as i adore the game , the whole "Shiva twins" Thing that turns into a motorcycle isn't cool. I agree with the whole futuristic thing , the game doesn't seem so Japanese too. It's like one of the many japanese franchises like Silent Hill (Unrelated but kinda similar changes generally) , which are being westernized (Not that it's a bad thing , it's just really different than it used to be)

However , I love the game but wish was more like the previous ones =P

Khadaj32

Lawl, I'm sorry, but turning into a motorcycle is downright childish. Sounds like a middle-schooler thought it up. Summon Transformers.

But Sazh's turning into a car is fine, or you just forgot that one? And besides, the deal with Eidolons this time around is the ability to use them as vehicles in some fashion. Odin's horse, for example. What the hell is Shiva gonna do? Piggyback Snow everywhere? Book it down the highway, slim blue legs a blur as she keeps up with Sazh's car and Lightning's horse?And if they just provided an ice trail for him to glide along, people would complain it was way too Marvel. And the reason for sisters is people would then complain that just one little Shiva ain't gonna provide enough mass to turn into a motorcycle to carry Snow, hence sisters. See where I'm going with this? People were gonna complain either way, they just went with the lesser of evils.

I think the transformation aspect of the Eidolons is pretty awesome, myself. Nice to see Shiva, a classic character of the Final Fantasy summoning world to be a little badass for a change.

I'm glad someone thinks this way. I believe that just because it will be different than what we are used to doesn't mean that it will be bad. Au contraire, I think Square Enix will make it work. As someone else mentioned in the thread earlier, it wouldn't be SE if they didn't change everything from release to release while still delivering excellent game after excellent game.

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jrm180

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#2 jrm180
Member since 2004 • 44 Posts

Gamespot almost always gets it right. A well deserved score.sammyjenkis898

Agreed.

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jrm180

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#3 jrm180
Member since 2004 • 44 Posts

This is originally from a thread I created, but it was suggested that it be moved here.

If you aren't familiar with the workings of the Final Fantasy series, summons have been a huge part of the gameplay, combat, and story throughout. FFXIII is no different. FFXIII's summons come in the form of Eidolons. Each character in the game gets their own summon. However, the most controversial part of the summons in battle is when the formation of summon and summoner shifts into what is known as "Gestalt Mode." The summon essentially transforms into a vehicle or some other form of vehicle in which the character gets to battle in. Do you think that this addition to the game will negatively affect the game, or will it be welcomed into the game by offering a different sort of aspect in battle? Your thoughts please.

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#4 jrm180
Member since 2004 • 44 Posts

FFX's ending and the story leading up to it. I cried... Lol. I cried because of a video game. That is truly pathetic.

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#5 jrm180
Member since 2004 • 44 Posts

If you aren't familiar with the workings of the Final Fantasy series, summons have been a huge part of the gameplay, combat, and story throughout. FFXIII is no different. FFXIII's summons come in the form of Eidolons. Each character in the game gets their own summon. However, the most controversial part of the summons in battle is when the formation of summon and summoner shifts into what is known as "Gestalt Mode." The summon essentially transforms into a vehicle or some other form of vehicle in which the character gets to battle in. Do you think that this addition to the game will negatively affect the game, or will it be welcomed into the game by offering a different sort of aspect in battle? Your thoughts please.

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#6 jrm180
Member since 2004 • 44 Posts

Fallout 3. RPG... with guns! What more could you ask for? Muahahaha!

But seriously if you're looking for some good online play, go Modern Warfare 2 if you like classic fun, or with the newly released Battlefield: Bad Company 2 if you're into the strategy aspect of war more.

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#7 jrm180
Member since 2004 • 44 Posts

I myself haven't picked up the game yet, but from playing the beta, I was instantly hooked. I actually got hooked more on playing the beta of this game than any of the other games that I had owned at the time. It just felt... right.

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#8 jrm180
Member since 2004 • 44 Posts

I believe the level of competition on MW2 is so much higher compared to the other CoD's for some reason. One day I felt going retro. I played one match on CoD4 and went 18-1. On MW2 I'm barely squeaking 1.20 KDR. Which is decent, but I'm shooting for 1.40. Got a ways to go yet. On a different note, I do believe the spawn system is a little messed up, but what shooter game doesn't?

Anyway, I haven't played much of this lately anymore as I am hooked on Fallout 3 now. But I'm sure my craving for shooting super mutant masters' heads off will go away soon, in which case I will jump back on MW2.

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#9 jrm180
Member since 2004 • 44 Posts

Lot of talk about towns.

I haven't cared about towns since FFVI (III for NA). The steampunk atmosphere of Narshe, the ragged and occupied South Figaro, the shady atmosphere of Zozo. All of the towns had their own personalities, you really remembered them when you moved on with the story (and, in FFVI's case, revisited them in the second half where they had completely changed, which was awesome.)

FFVII, VIII, and IX's towns were fine and all, but forgettable. X's Luca was pretty awesome, but deceptively small, with nothing really to do except serve as a Blitzball hub (which didn't really matter as you could access Blitzball from most save spheres.) FFXII's world was massive, but if you notice, had very few actual towns, which I quite liked. The massive hubs of Bhujerba and Rabanastre were great, then there was the brief visit to Archadia, but that was really it, besides a few small and forgettable villages. Point is, towns have slowly been phased out as the series has matured. While I do hope that Square Enix will really revisit its routes and make an FF with IV, V, and VI's atmosphere, I welcome the phasing out of towns with open arms. They've been mostly used as rest spots anyways, and haven't really played a pivotal part of the story since the SNES days. Sure, you start in Midgar in VII, have to deal withDeling City and Estharin VIII, and revisit Lindblum many times in IX, they never felt like a part of the story as the SNES towns did. Same goes with X, you basically just pass through as you progress through your pilgrimage, and FFXII's few locations, while more relevant than the others, weren't exactly centered around the story. Though I really liked Bhujerba.

So I'm not too bothered by the omission of towns in FFXIII. I'm sure there are many NPC's to interact with in Cocoon, and that's good enough for me. I've never been the kind of guy to speak with every single NPC anyways. So I suppose it's just a personal preference, but I can't see how people justify condemning the game (not accusing anyone in this thread of doing that) just because of the lack of towns. Or the linearity, as FFX was one of the best in the series, yet was as linear as it gets. It's gonna be awesome, let's just bask in its awesomeness.

Khadaj32

I enjoyed FFXII so much! I really don't know what all the hatin' was all about. I put about 140 hours in over the span of 3 games. There were only a couple of things that I didn't like about the game. The license system just didn't work for me. And I also didn't enjoy the city of Archades (don't ask). But these two minor opinionated setbacks are far outweighed by what the game accomplished. The graphics are just amazing for a PS2 game. And it had Balthier.

Now back on topic. I really enjoyed the linearity of FFX, and I think this will really help FFXIII. FFX was the game that got me started in the series, and have since gone back and played FFVII, which I also enjoyed once I got past the outdated graphics. If a game is too open-world-oriented, I find it tough for the game to hook me initially. This occurred to me when I started playing Fallout 3. However, after giving the game another chance, it became my favorite game (soon to change after the release of this game!). Open-world is a bit of a double-edged sword: the game sacrifices depth for more options.

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#10 jrm180
Member since 2004 • 44 Posts

I am so into Fallout 3 right now. I don't know what it is about the game, but I just love it. It's gotta be the RPG/shooter type thing. Its just addicting.

I also got into CoD:WaW. Prestiged 4 times, if I remember right.

It's so easy to get addicted to any of the games in my collection though. From the Assassin's Creed series and Burnout Paradise, to inFamous and Dragon Age: Origins, and maybe throw in a little Oblivion, you can't go wrong with many of the games released nowadays.

PS I cannot wait for FFXIII! The transition from PS2 to PS3 is going to blow my mind! I'm a little worried about the whole Gestalt thing though.

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