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hofuldig

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#1 hofuldig
Member since 2004 • 5126 Posts

IF you guys had been watching any livestreams of the game you could already tell its been downgraded. Rainbow six siege could not escape ubisoft.

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hofuldig

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#2 hofuldig
Member since 2004 • 5126 Posts

i am not going to buy a Wii U now that its been revealed nintendo is working on a new console already.

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#3 hofuldig
Member since 2004 • 5126 Posts

343 are the dumbest writers ever. in halo 4 they made MC out to be some sort of emotionless robot which is the biggest load of crap ever. if you watched carefully throughout halos 1-3 he has made witty jokes and comments and even shown that he cared for his comrades even going so far as to save them.

343 Is a joke and halo 4 sucked. Halo 5 is just call of duty merged with halo 4 in essence halo 5s play style will be a big heaping pile of shit. oh and lets not forget that chief being the perfect soldier just decided to go fucking AWOL after halo 4. yeah fucking right.

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hofuldig

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#4  Edited By hofuldig
Member since 2004 • 5126 Posts

@Locutus_Picard said:

@FastRobby said:

@Locutus_Picard said:

20% of shit is still SHIT. At best multi-platform games will perform on par at 900p with a PS4 running it on 1080p. Really, all Microsoft had to do was put a 1.8 TFLOP GPU in their machine but they even cheaped out on that one.

A 1.3 TFLOP GPU for the coming 10 years...get used to 720p with an occasional 900p while televisions go up to 4K now.

there are more +720p games than 720p games for Xbox One. But keep on the "good" fight...

While technically true, the console struggles to output 900p for multiplatform games right NOW. The Witcher 3, a very big AAA game will run at 900p. Sunset Overdrive, an exclusive that had 0 multiplatform develop overhead, also runs at 900p. I could go on but my point is that developers are already struggling to reach 900p now.

What about in 5 years when games and their respective game engines need more power? They will need to drop down to 720p to reach a stable performance, whether it be 30 fps or 60 fps. That's when it's going to hurt the console, a console that is barely a cut above the Wii U.

It Doesn't work like that when developers set out to make a game they target a certain frame rate and resolution and usually they hit that. if they want 1080p and 60FPS they will make sacrifices in visual quaility. they wont just go "oh we cant do 1080p 60 so lets just make it 900P" they will begin to tone things down probably starting with AA/AF and then if they have to get drastic they will lower the polys n shit on player models and NPC models (which they already do) because they can fake alot of stuff now days.

Not to mention that only a few companies have actually taken advantage of the ACES on the PS4 and XB,1. there is technically untapped potential in both the PS4 and XB,1 but devs actually need to take the time to develop for such features and that costs money which they dont like to spend.

Though if you look at a game like battle field 4 on XB1 and PS4 DICE lowered the resolution so they would not sacrafice the "look" of the game. they essentially wanted to keep parity with the PS4 and there is only a small difference in aliasing (jaggies on edges of surfaces)

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#5 hofuldig
Member since 2004 • 5126 Posts

@04dcarraher said:

The PS4 cooling solution is a built with multiple heat pipes feeding heat to a main plate that transfers into the heatsink that the blower fan blows the heat out the back. This design works with small confined space, blower fan does not need alot of room to create static pressure. Only down side for blower fans is that they can be louder.

The X1 cooling solution is almost the same as the 360 slim, its ass backwards. The 112mm fan has to draw air through the heatsink creating negative pressure causing suction through all holes and openings, passive intake air flow. This would be a sub par design if it had hardware that produced more heat.

But Current cooling in both consoles are made just to handle what they have, not leaving much headroom for higher TDP hardware.

Though i would take a much louder fan on my PS4 if sony increased the clock speed to 2GHz. i would just put it further away from me. it would be great to give the devs an option that allowed for a higher clock speed just like they can dynamically use the system ram for whatever.

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#6 hofuldig
Member since 2004 • 5126 Posts
@MirkoS77 said:

Every time I'm thinking about purchasing a new graphics card, I see a new Star Citizen video. And that's that.

Though I do have to wonder: what's the point when RSI is going to say, "enough is enough"? Is crowd funding still going on for this? It worries me that there doesn't seem to be any limit to how far production extends. Money keeps rolling in, and more is promised. I don't have trouble with expansions but do tend to believe that any production needs to have clear boundaries on what defines it and what it's intended to be, and not just for financial considerations. Otherwise, it's just going to become an amalgamation of ideas with no focus or real foundation.

Maybe undue worry, but I'd hold more faith in someone who's creating something that they've 100% demarcated from inception than someone who has a general idea of what's to be done but no limits placed on its scope.

You are forgetting one very important thing. THIS GAME HAS ONLY BEEN IN DEVELOPEMENT FOR LESS THAN 3 years!! most games take 4 or even more years to create.

you people annoy me OHH i was going to buy this new piece of hardware but i saw a new video from a game that wont launch for another 2 years so i decided to wait.

Not to mention there is a great chance that they will be implementing Direct X 12 and while current hardware will be able to implement it a fully complaint Direct X 12 card would be best.

(also screw windows 10 i am sticking with windows 7 forever.)

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#7 hofuldig
Member since 2004 • 5126 Posts

@GarGx1: LOL you guys i played a game back in like 2001 that did damage like this. yeah it wasnt nearly as detailed or "perfect" but its essentially the same. Star citizen has done nothing new but it does add to the gameplay and few games before it have managed to do it well.

Yeah well in your 39 years of gaming you have not played every single game ever created. so here you go. i booted a game called Star Trek bridge commander. this game was released in 2002 and uses direct X 8.

Star citizen has done nothing "new" but it does indeed add to the depth of the game.

https://www.youtube.com/watch?v=dl25jIJTEdw&feature=youtu.be

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#8 hofuldig
Member since 2004 • 5126 Posts

LOL you guys i played a game back in like 2001 that did damage like this. yeah it wasnt nearly as detailed or "perfect" but its essentially the same. Star citizen has done nothing new but it does add to the gameplay and few games before it have managed to do it well.

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#9 hofuldig
Member since 2004 • 5126 Posts

and just remember you only need a quaility 600W power supply to run the thing!

There are videos of guys running PCs with 3HDDs 1 SSD 16GB of ram and an OC'ed 4690K and a 780TI on 450W just fine.

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#10 hofuldig
Member since 2004 • 5126 Posts

@re65: WARNING DO NOT GO TO THE LINK!

If you try and download this supposed patch it will force you to take a survey to download their supposed tool and its probably loaded with spyware and shit because NO ONE is talking about this tool on the official forums or on steam!