Like the people before me, I've enjoyed The Point and been constantly impressed with your teamwork. I just want to add to the list of comments saying goodbye to Andy cause I think he deservers a nice shower of community-love before he leaves. =)
Great work both behind and in front of the camera Andy, you'll be missed!
I think it's quite simple. The PC version is a better version than the console versions. But ofcourse they might have been able to focus on solutions that are ONLY possible on PC if this was a PC exclusive game. They might have been able to tweak their game engine to accomplish more advanced lightning/reflections and all that nice stuff we saw in the first E3 demo.
But they won't build two different engines or use different animations (just an example of non graphical features that might require more processing/memory) for the different versions. So PC will have a sharper, smoother game but that's about it.
@cboye18: I felt the same way until I went into the Dark Zone with a full squad. There's something unique with the strategies and tactics you constantly have to change and talk through with your team. But I have no idea how long it will feel inspiring. Another game could come along at any time and just do it better.
Good strategy. My friends were pinned down behind cover, rouge. My timer was out. Two squads were lined up and moving in on my friends. I told my friends not to return fire and ran out to catch the other players bullets, turning half of them rouge so that the other players started shooting the guys next to them instead. My firends rouge-timer went out and together we took out the newly rouge people. And then the other squad, got their loot and ran off to extract.
The fact that the system actually works to create tension between "who will attack who" is pretty cool. I did run in to some people that fired off one shot at the time, trying to get me to shoot back at me. I know this system prevents people from accedently going rouge but I think they should assign like a 5 second timer for mistakes so players wont abuse the function in order to provoce people into going rouge only to kill them when they do.
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