@Sauvent I never really wrote this journal intending for all of GameSpot to read it; if I had, I would have ended on a more general note: don't make a game to please a bunch of people. Make the game you want to make. Make the game you want to play. Nuts to anyone who tells you otherwise.
@Sakuban @ampiva Steam is definitely the place with the most customers, the most "eyeballs" as it were. But I've gotten plenty of sales direct from my own website, and it's doing well on Desura too. It's also on IndieVania, but hasn't made much of a splash there.
Still, point is that no developer is "forced" to use it. It's a great place to be, but no monopoly.
@jhonel83 I'm amazed people WANT to pay for it. The game has actually sold far better than I ever expected. I think you maybe didn't really read the article.
@cornbredx Thanks! I Get This Call Every Day made more that $1, so it's already a success beyond my wildest imaginings. You can bet I'll have something new in the near future.
@mischiefmeerkat I can completely understand why anyone would want to avoid Greenlight. But, if you're making a game, RELEASE IT. Don't let the fact that it might not get on Steam stop you.
@mischiefmeerkat I can completely understand why anyone would want to avoid Greenlight. But, if you're making a game, RELEASE IT. Don't let the fact that it might not get on Steam stop you.
@Stabba_The_Kutt I'm lucky to be in a call centre that is less concerned about AHT (and thankfully has no sales component). At first I thought the place was a godsend for these very reasons. Amazing how moving from a knee-deep cesspool to just an ankle-deep cesspool feels like a step towards heaven at first.
davidsgallant's comments