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cyloninside

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@butternut86 i honestly havent found the game repetitive. yes every mission is you going in and shooting everything.... but who cares? its a shooter.... every shooter is you just going around shooting everything.

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cyloninside

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@thatguy2001 @mantiis think about your statement for a second, because it makes absolutely no sense.

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cyloninside

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Edited By cyloninside

really dont understand this reveiw.... i think the game is a lot of fun.


also... crucible is the same halo-ey fun that you would expect from bungie, so i cant imagine why the game wont be played for a long time.


destiny gets slammed for being repetitive... yet some of the original halo games get praised for being amazing? halo 1 is literally just a corridor shooter with zero story whatsoever.... halo 2 is hardly any better. halo 3 does a bit different but the story is still almost non existent. i really dont know what people were expecting from destiny beyond a competent mutliplayer shooter.

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cyloninside

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Edited By cyloninside

they need to not be showing this game off right now.... it looks like total shit.

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cyloninside

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cant believe they are showing this game in this state. it is clear that the game isnt even remotely ready to be shown off. i mean look a the art assets. the game isnt even visually complete, let alone the animations and mechanics.

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cyloninside

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@liquidbutter female fighters are just as detailed as the men.... the ring girls are on the screen for all of 2 seconds. they arent going to have the model detail of the fighters.

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"Baffling design decisions aren't exclusive to the offensive side of the game, either. Players can slip and parry punches, but when it comes to blocking strikes, holding a single button stops high, middle, and low blows. Fighters can't regain stamina when in a defensive stance, making it unwise to continually hold your hands up to defend your noggin. Yet the lack of multiple levels of blocking reduces the effectiveness of intelligent combinations. Throwing a flurry of low kicks, digging into the body, and then surprising your foe with a fight-ending head kick is a strategy that often works in both real MMA and THQ's Undisputed series, but unless your dance partner decides to let go of the block button, all of these strikes in UFC are too easily blocked."


this entire paragraph isnt even true. yes you can hold right trigger to block, but it is a weak block. you have to block high or low with face buttons in order to actually block all damage. using a weak block will still cause you to take damage, and lose stamina. infact, you CAN be rocked while weak blocking, so it doesnt even stop you from getting knocked out. if all you do is weak block all fight, it will be a short fight indeed.

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cyloninside

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this is an artificially low score.... the fighting is excellent, and the graphics are excellent.... that is all you need from a game like this. i dont really know what people expect when a game like street fighter 4 gets a 9 and all it has is a basic arcade mode and online multiplayer. that is what this game has, and it only gets a 5?

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cyloninside

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some added bloom and DOF.... i dont see what all the hype is about honestly.

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more like "Nintendo isnt ready for VR... so they are going to downplay it like VR isnt ready"


Nintendo is so far behind at this point, they might as well pull a sega and stop making consoles.