@oflow I disagree. Microsoft's "VR" simulator lacks immersion and suspension while adding distraction, the complete opposite of a true VR experience which, like it or not, requires the goggles to fill the visual senses. This is the same as Kinect failed to offer a true revolutionary interface that completely replaces the gamepad with no compromises. Don't worry about your social acceptance and looks, the goggles are not intended for wearing in pubic outdoors unlike Goggle's idiotic "Glass" eyewear. The Oculus' current form may not appeal to most, but remember that it is in alpha prototype state, a consumer version will have to be smaller not only to avoid remembering Nintendo's infamous Virtual Boy, but to reduce cost as well. Priced right with developer support it will have a nice shot to succeed to mainstream hard-core gamers rather than stuck as niche product regardless of its performance. And if big shot names in the industry are excited (Newell, Bleszinski and Carmack betting their asses into it) with outgoing enthusiastic endorsement, almost in unison, you can believe for sure they all cannot be wrong with this. Just my 2ยข
bartonlynch's comments