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Alcapello

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#1 Alcapello
Member since 2014 • 1396 Posts

only 100+ hours into it, not even half done.

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Alcapello

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Alcapello

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#3 Alcapello
Member since 2014 • 1396 Posts

Bloodborne

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#4  Edited By Alcapello
Member since 2014 • 1396 Posts

Coming fresh outta BB (Bloodborne), just picked up a couple, Until Dawn and Infamous SS.

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#5 Alcapello
Member since 2014 • 1396 Posts

Fallout 4, PS4.

I want to really get into it this time, and extract the full effort and value from the game. Got all the angles set up to not break my immersion.

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Alcapello

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#6 Alcapello
Member since 2014 • 1396 Posts

Any company that doesn't develop for the playstation is a idiot.

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#7 Alcapello
Member since 2014 • 1396 Posts

Just picked up Infamous 2nd Son and until Dawn. Waiting on Uncharted 4, and plethora other. PS4 is on a roll right now.

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#8 Alcapello
Member since 2014 • 1396 Posts

This game is on both systems, PS3 and PS4.

Day 1 PS4 for me.

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#9 Alcapello
Member since 2014 • 1396 Posts

Dark Souls 3

Dark Souls 3, the latest entry of the series developed by From Software launching next year on consoles and PC, is currently the main focus of a special event which is being held in Japan right now. A few hours ago the final Japanese release date for the event has been confirmed but that’s not the only new thing on the game that has emerged online today.

A new Dark Souls 3 image taken during the event has surfaced online, showcasing the game’s controls as well as some new features that were previously unknown and some new characters. According to the image, staves featuring battle arts will also grant a magic attack increase, making magic more effective. The image also revealed that Talismans are also going to feature battle arts. The battle art featured in the playable demo currently available at this special event allows players to cast a miracle and prevent the character from being staggered if attacked.

The new Dark Souls 3 image also showcases two new characters we haven’t seen before. The first one is a cleric armed with a mace and a Guardian Shield and the other is a wizard armed with a spear and Target Shield. You can check out the image right below

Dark Souls 3

As we mentioned above the Japanese release date for Dark Souls 3 has been revealed during the event. The game will be released on PlayStation 4 and Xbox One on March 24th, with a special map and soundtrack CD being included in limited quantities of the retail version. A PlayStation 4 network test which will be held from October 16th to October 18th has also been confirmed.

Dark Souls 3 will be released in Japan this March on PlayStation 4 and Xbox One. The North American and European release dates have yet to be confirmed as well as the PC release date but more on the matter is definitely going to come in soon so stay tuned for all the latest news on the upcoming action role playing game developed by From Software.

http://www.geeksnack.com/2015/09/12/dark-souls-3-new-image-details-controls-new-mechanics-and-more/

Dark Souls Creator Hidetaka Miyazaki’s Favorite Zones

From Software president Hidetaka Miyazaki assures us that there will probably be a fresh poison-filled stress-hell similar to Valley of Defilement, Blighttown, and the Gutter/Black Gulch in Dark Souls III, but outside of creating torturous nightmare areas, what areas in the Souls games are his favorites? Miyazaki gravitates toward Demon’s Souls to find some of his favorite zones.

The first area probably won’t be a shocker to many Souls fans, as it’s certainly one of my favorite zones from the From Software catalog – The Tower of Latria’s first map (Demon’s Souls). The twisting and disturbing prison filled with mind flayers and other terrors is a fan favorite, and its creator was particularly hands-on during its genesis. Miyazaki conceptualizes the vast majority of all the zones players encounter in the franchise and its offshoots (Bloodborne), but for this particular stage Miyazaki took a more hands-on approach.

“Usually I convey the concepts and ideas to my staff, and have them create the actual models and structure,” says Miyazaki “But Latria was one that I wanted to create myself and was one that I actually created the rough 3D models for.”

Miyazaki is also fond of the third map in Boletarian Palace (Demon’s Souls). “This was the very first venue we created when developing Demon’s souls. This was the venue used for the prototype, and the multi-play elements worked out fairly well, and so is one that I remember very well.” If it's not obvious by now, Miyazaki seems to have a thing for dragons.

Getting back to Dark Souls, Miyazaki’s favorite area mirrors my own – the mysterious Painted World of Ariamis. The snow-filled optional area filled with skeleton wheels, undead dragons, and the ever-enigmatic Crossbreed Priscilla captures what Miyazaki sought to create when conceiving the zone.

“This is one where the concept and design all fit well for me," he says. "The world to trap players in, the solemnness of the snow and atmosphere of the world all work well.”

Undead Parish is also one of Miyazaki’s favorite areas in Dark Souls. “This is one that has a lot of my ideal multi-dimensional venue visions. This one I remember very well because there were a lot of structural elements that I wanted to implement but due to technical reasons, had to modify instead of creating everything as one giant seamless world like I originally intended. “

Miyazaki shares an interesting comment regarding Anor Londo. While many players have their breath taken away the first time the gargoyles land them in this area and they take in the grandiose sight of this amazing level, Miyazaki doesn’t feel that first moment resonates throughout the zone.

“I like when you first enter Anor Londo, but unfortunately the impact and excitement felt when you first enter Anor Londo didn’t last through the whole gameplay experience, so this is more of a regret in the design.”

Since I had the opportunity, I had to ask what Miyazaki’s least favorite zone from the franchise is as well. The answer should come as no surprise to fans of the series – it’s the lava/dinosaur nightmare known as Lost Izalith in Dark Souls. Miyazaki comments “Don’t want to elaborate on this very much. There was a different person assigned to this area, and although I was involved, I don’t want to pose very many negative comments for his sake. It can be a learning experience for all of us.”

http://www.gameinformer.com/b/features/archive/2015/09/11/creating-worlds-hidetaka-miyazaki-s-favorite-zones.aspx

Bloodborne’s limitations inspired Dark Souls 3’s battle styles, says Miyazaki

There really is nothing like a good Souls game. All blood, finesse and an endless font of moreish despair. Even with the announcement of Dark Souls 3 and its greater sense of player empowerment and revitalised PvP component, the call of the series is hard to deny for us players. Turns out we're not the only ones. In the latest issue of GamesMaster, series overlord Hidetaka Miyazaki explains the allure of the Dark Souls experience, any why it coaxed him back after working on PS4-exclusive Bloodborne.

"Because of the character of Bloodborne’s gameplay, its battle style, as well as the role-playing elements, it’s limited compared to the Dark Souls franchise," he explains. "It doesn’t necessarily mean Bloodborne was bad. However, while working on [it] I realised, I want to [create] something which has a wide range of battle styles, or features magic, or those things which allow players to wear awesome armour. Those elements are what actually made me come [back] to the Dark Souls franchise." We can't wait, even if does mean we'll eventually be crushed by another monstrous Miyazaki menagerie.

http://www.gamesradar.com/bloodbornes-limitations-inspired-dark-souls-3s-battle-styles-says-miyazaki/

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#10 Alcapello
Member since 2014 • 1396 Posts

Sony's PlayStation 4 adventure game, The Last Guardian, sounds like it will make an appearance next week at the Tokyo Game Show in Japan.

Co-developer genDESIGN says it is discussing a "new and different" way to show off the PS4 title during the Japanese event next week. "We are thinking about how to take Trico to the Makuhari ( in a new and different way)," reads a tweet from the studio that was accompanied by the image below.

Trico is the name of the bird-dog creature in The Last Guardian. Makuhari, meanwhile, is the venue where the Tokyo Game Show will be held.

Last week, Sony announced 15 PS4 titles that would be available at its TGS booth. The Last Guardian was not among them, but Sony cautioned at the time that it may add more games to the lineup later.

Sony's TGS 2015 briefing is slated for Tuesday, September 15, while the show itself runs September 17-20. GameSpot will have a team on the ground, bringing you news, impressions, and more all week.

After years of speculation, Sony officially announced that The Last Guardian, which was originally announced in 2009 as a PlayStation 3 title, had shifted to PS4. The game is slated to launch sometime in 2016.

http://www.gamespot.com/articles/last-guardian-dev-teases-something-new-and-differe/1100-6430491/