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#1  Edited By ZombeGoast
Member since 2010 • 437 Posts

@scottpsfan14 said:
@jg4xchamp said:

@scottpsfan14 said:
@jg4xchamp said:

@scottpsfan14 said:

WiiU has a bottlenecking CPU just like PS4 and Xbox One. It's more powerful GPU was wasted by a shit CPU that is significantly worse than even the 360's CPU. In fact, the PS3 Cell beats the PS4 and Xbox One's CPU's when in full use. Crazy stuff.

Grade A bullshit, based on conjecture from Digital Foundry. Shit is laughable as ****.

You're wrong champ... kind of.

There is no kind of, it's all smoke and mirrors horse shit, of what it could have done in theory. In practice, in reality, that thing has never flexed the speed of better cpus on the market today, and the cpus by any developer at this point has been praised in the new machines for easily clowning those in the 360/PS3. Digital Foundry sold you snake oil mate.

I'll say again. The PS3 doesn't just have a CPU, it has a PPE (what we would call a single threaded CPU), and SPE's (7 "theoretical cores" at 3.2GHz). These SPE's aren't smoke and mirrors. They aren't blunt CPU power either, but they can handle many CPU orientated tasks such as physics, AI, etc, and even rendering tasks typically reserved for the GPU. There is however, one big difference. The SPE's have to be manually utilized and allocated, where as the PPE is used as a CPU that works like any CPU on any system (calculations, calls etc). By manually allocated, I mean if the PS3 was running a video converter where number chrunching was required, it's PPE would be doing the work. The SPE's would be idle because there is no code utilizing those SPE's. They are an optional tool. Some games didn't even use them at all in the beginning of the PS3's lifespan, but the PPE was always in use from day one because it's the core of the PS3 like any CPU is on a piece of hardware. The extra power of the cell is very real. It's not smoke and mirrors at all. If the deal was that the PS3 and Cell was just a mere 3.2GHz CPU, then Sony wouldn't have wasted billions on researching it and making it difficult to program for just for shits and giggs.

The PS3 without those SPE's is a massively inferior console to the 360. Having a single core CPU on it's own at 3.2GHz compared to a tri core 3.2GHz CPU on the 360 would have been embarrising. Also with it's 192GFLOP GPU vs the 240GFLOP GPU in the 360. It would have never stood a chance if it weren't for the "power of the cell". Not even joking.

The reason modern CPU's clown PS3/360 is because they are more powerful. That's simple fact. However, comparing a PC CPU to the Cell isn't cut and dry as the SPE's really aren't CPU cores at all. They don't feed the hardware like a CPU does. They aren't "the brain" of the PS3 like the CPU is on a PC. The PPE in the PS3 does that, and as I've mentioned, the PS3's PPE(CPU)<<360's CPU. So if you want to be picky, 360 wins in both CPU and GPU, only the PS3 had the smoke and mirrors to help it.

Bottom line is, the PS3 and 360 have a CPU that is more capable than the WiiU in one way or another. And PS3's SPE's do compute tasks better than the PS4's 6 Jaguar cores that are in use.

This game is a port of the last gen game even running at the same resolution. With how little effort in making this game run, The CPU is more capable than you think especially when a core is wasted on sound and the OS just like the other two . The Ps3's Cells power means nothing when the ram bottlenecks it

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#2 ZombeGoast
Member since 2010 • 437 Posts

Anybody surprised by this? Everyone but one person gives two shits about coding anything right in Ubisoft.

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#3 ZombeGoast
Member since 2010 • 437 Posts

Because their game have longer development cycles.

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#4 ZombeGoast
Member since 2010 • 437 Posts

No because they abandon the Wii U before it even came out. They tried it with the GameCube after Iwata tried to bring back 3rd party publishers after Yamauchi's strict policy.

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#5 ZombeGoast
Member since 2010 • 437 Posts

Dark Souls 2 is the only right answer. Its more like a 6/10.

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#6 ZombeGoast
Member since 2010 • 437 Posts

And currently the Ps4 and Xbone lack games worth owning. What's your point?

Also why are people comparing Uncharted to Smash Bros? It's fact the system has more usable ram, stronger GPU that has 3x more eDram than the 360's which is stronger than the Ps3's. Then you have IGPU that are stronger than the last gen systems being able to run Crysis 3 and Bf4 but are still weaker than the Wii U on paper.

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#7 ZombeGoast
Member since 2010 • 437 Posts

@Bishop1310 said:

@GoldenElementXL said:

@Zero_epyon said:

We know this already. Just like we know the Xbox One's bottle necks are GPU and Ram.

I have NEVER heard of DDR3 bottle-necking anything. Do PC gamers know about this? Because I'm sure 95% are still using DDR3 for system memory.

I think he meant the ESRAM as it is known to cause a bottleneck in games as developers have said they have to manually write and clear the ram with code, instead of microsoft supplying them with the proper tools to do that.. Not sure if this has been fixed by now or what.

In other words they are too lazy to optimize their code Unless the eSram works differently than the Wii U's eDram, it's no bottleneck.

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#8  Edited By ZombeGoast
Member since 2010 • 437 Posts

@ProtossRushX said:

Halo 2 Anniversary OST - Halo Theme Scorpion Mix

nintendo take notes

this how you make a remix!

Someone never touched a Smash Bros game.

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#9 ZombeGoast
Member since 2010 • 437 Posts

@04dcarraher said:
@HalcyonScarlet said:
@ZombeGoast said:

Both CPUs are utter crap. going to AMD asking to make a lower power CPU is like asking Intel to make a IGPU for their console.

I know right. Toms Hardware has said in the past, even the best AMD CPUs can struggle against i3s even, don't how true that still is. Point is, the console CPUs aren't even AMDs high end CPUs. Choosing an APU was such a compromise.

Both companies wanted to make money and avoid all the mishaps from last gen. MS and Sony saved bucket loads with going with AMD instead of spending millions/billions in R&D to get different part vendors to work together. They could have spent more in allowing higher TDP based hardware Having a 8 core Jaguar at 2.4 ghz would be enough. Also IBM cpu's suck as well, they are behind AMD and Intel, the 360's cpu was actually slower then AMD's old Athlon X2's clock per clock.

That was before AMD went on making the Bulldozer while IBM went against their whole shorter pipelines and low clockspeed being better as well as having fewer l2 cache.

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#10 ZombeGoast
Member since 2010 • 437 Posts

Both CPUs are utter crap. going to AMD asking to make a lower power CPU is like asking Intel to make a IGPU for their console. If both Sony and Microsoft where smart enough, they would have stick with IBM and made custom processor that would handle the OS, Sound and anything that could hinder performance and not waste a core

@scottpsfan14 said:

Also note that PS4 has a GPGPU that can do twice as much with the same GPU time. So two of it's CU's (which it has more of to boot) can do twice as much as 2 of XB1's CU's.

Yeah, PS4 will only widen the gap lel.

Because there is no drawbacks for having the GPU to handle all that right? Even though the Wii U and Xbox One has embedded memory to handle things that the GPU would usually do.