"The Wii U does bring with it a few minor differences from the PS3 version, though. Certain details see an upgrade, though these are typically minor. Definition to the door on Nicole's house, for example, is ramped up and embellished with reflective door knobs. The party balloons to its sides also utilise reflective mapping cut from the PS3 edition, pulling it closer to the PS4's look. From hours of testing this is the only spot where any difference is evident, but the improvement is clear."
Yay balloons.
"V-sync is permanently engaged to remove all the tearing we see on the PS3 edition, making it much easier on the eye overall."
"However, there's no skirting around the fact that the Wii U version's frame-rate is worse than a last-gen version that was already pushing the threshold for acceptability."
"The PS3 runs between 25-30fps during cut-scenes, but can drop lower during gameplay. However, Nintendo's platform struggles to even achieve this level, with matching car chases towards the city holding at between 20-25fps on Wii U- dipping to the high teens when smashing through physics-based objects."
TL;DR: V-sync removes all tearing on WiiU, but the framerate suffers like a motherfucker. Also, you can just tap the gamepad to set a waypoint, which is really, really, really, really great.
Right?
Oh well.
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