It's an ever-present problem: the mismatch between how much it costs to make something, and how much it's worth to the people buying it. Some things get a perfect balance, tweaking prices or somehow manipulating expectations. The Google Cardboard is an interesting counterpoint here. It's cheap, easily accessible, and would likely serve as a gateway for people curious about VR. And having that as a baseline, how much would one be willing to pay to get that bump up in hardware performance?
Oh gosh... so so much resonance, although for the first point, I do like to play multiplayer, but usually only with a close friend or very small groups of familiar faces. I've always had this feeling that the PC gaming community was small and secluded, since most people I know these days game on consoles, but there was always this feeling like this was MY small and secluded community (even though it really isn't all that small).
Definitely on board with the controller thing. I usually even stick to keyboard and mouse on stubbornly console-based games like Dynasty Warriors. Recently played Halo 4 at a friend's place and I just kept wondering how much ammo I'd save if I was playing on a PC. It was like struggling to eat soup with a fork.
And my, all those fond memories of HoMM3, LucasArts, Gabriel Knight...
One thing that I find pretty unique to PC is modding. Somewhat relevant to the point that old games still run on new rigs, it's just always amazing to see the amount of love and care that fellow PC gamers put into their favourite titles. It just makes the game feel so alive, like we're all connected somehow.
Ah well. But that's probably my nostalgia speaking, and someone who grew up on consoles would have a different view of it. But hey, it's my nostalgia, and it's great to know it's yours too.
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