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Vividnightmare

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Not surprising. The game was great in Beta but after launch they strangled it with microtransactions and DLC. You basically had to buy your mechs with real money and after awhile a massive divide took place between people willing to cough up cash and the general population who wasn't. It was a pretty looking game that was really fun when the match was balanced, but quickly became unbalanced.

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Vividnightmare

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Weird stuff. What about Seven Deadly Sins or Castlevania? Is there a rule it can only be considered Anime if its from Japan? Much of this list is Underwhelming for me, and One Punch Man last I checked wasn't in English, just Subtitle. Which is great if you're the type to watch a show more than listen to it, but I typically am doing other things while I let a show run in the background. So not really useful for me. Seven Deadly Sins was amazing and Castlevania while really short was a master piece. When I recommend Anime to people I always include those on the list, they're simply must sees in my book.

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Vividnightmare

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Totally agree with the multiplayer aspect, the community does more to ruin the experience than improve the game. Rarely have I seen people play together unless they're friends in real life who get together to play the game together. Basically PvE is about playing the single player in a public area to feel less lonely, beyond that though public servers are ruined by pillar spammers, people who build the cheapest nothing they can everywhere to consume as much land for themselves as possible. In most cases you can't even build a fire to survive a single night, you hop around looking for anything to survive and die again and again because there is no where to build and nothing to do. Ruined. PvP is a joke, ruined. Singleplayer for me was the highlight, and that isn't saying a ton. The saving grace for Singleplayer was the custom play sliders and Console commands. After about 20 hours I was completely burnt on Arks gameplay, it just had nothing to offer, you had to harvest an insane amount of incredibly rare resources like metal and oil to build anything interesting. You had to spend hours in these tedious cycles to make an inch of progress which the game could screw you and kill you, basically resetting you at any moment. Sliders and Console to the rescue. Turn up resources and harvest rate, turn up player damage and damage resistance, turn down dino damage and damage resistance. Sweet, now it's a bit more enjoyable, I can explore, I can defend myself, I can actually play the game instead of just continually running and hiding and experiencing 5% of the games content. Next, console commands. I didn't even realize the game had guns until 10 hours into it, then I realized they were merely unobtainable. Ha, type in console command and bam, now I'm a commando walking through the forest. Raptor? Bam. T-Rex? Bam. Spinosaurus? (Machine gun fire). I won't disagree that in the end the experience this way is a bit hollow, not earning these things does feel empty to a degree. However, buying a game you never experience 70% of the games content with feels even emptier. In the end though, what truly ruined the game for me and finally made me drop it, navigation. The map is a generic horror that is virtually useless for figuring out where you are. I think there is a GPS module you can get, not sure, maybe that's better. But overall, trying to figure out where you were and where you are is just a pain. During EA sometimes there was a little 'pin' on the map representing your position, but this pin seemed to flicker in and out of the game. Sometimes it was there, other times it was not. I have no idea why and while it helped a lot, it by no means made navigating the island easy because it was still a bland map with few details. Studio Wildcard needed to focus a LOT more on structuring the game and creating some kind of 'direction'. Much like Minecraft has figured out more recently. Especially since exploration in Ark is far more dangerous and much less interesting than Minecraft.

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Vividnightmare

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The game sucked, accept it Cliffy B and move on. Try making a new Gears of War style game since you left it with Microsoft. I was interested in lawbreakers until the free weekend, then I realized how awful it was. It wants to be Unreal Tournament except sucking the whole way through, and why bother with a bad Unreal Tournament when the newest one is FREE on the PC?

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Vividnightmare

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@patriotplayer90: It's called paid advertising. Look to the left and right of the screen. Scroll to the bottom, then the top. Ta da, you just found out how they also make money. However you make a decent point, maybe reviewing games should be... I don't know... a hobby? Instead of expecting to make a living playing games and telling people what you think, maybe those people should be expected to get real jobs and if they want to tell people what they think of video games so bad, they do it for free as a hobby. Since in the end plenty of people do just that, and a review is a review really. If the review is paid for, you can't trust that review anymore than a fanboy because tainted is tainted regardless of WHY they artificially liked it more than they should have. I say the consumer pressures dev's to bring back free demos and we forsake reviewers entirely then. Good? Sounds like a solution to me, you want to be a reporter? Go cover Irma, Net Neutrality, Nazi marches or our twisted government, that's real news anyway.

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Vividnightmare

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Edited By Vividnightmare

@patriotplayer90: Saying a problem isn't a problem just because a wealthier society has the problem is counter productive. As well, reviewers are like journalists, their integrity and honesty is their entire profession. Saying any kind of journalist can lie or bend the truth if there is financial incentive merely opens up the door enough that eventually there will be no integrity in the entire field. It's how this entire 'fake news' bs became such an issue, the financial incentive to lie and bend eventually led to a failure in trust between the viewer and the news outlet. Minimizing the importance of a problem because it isn't your problem is not just beneath you as a human being, but it's nihilistic because all problems are 'our' problems in the end, especially in a capitalism where the problems of the 'rich' roll down hill. Where exactly, does the 'buck' stop if not with the first person who comes across it? You can claim it's a distraction, but face reality, these people wouldn't care about whoever is starving where ever they are starving even if they had nothing or everything. The problem is simply too distant and un-influential to their situation for them to ever care, not to mention except for a small percentage of most nations even the 'wealthy' are at best just well off and simply don't have the means to make an impact financially to most crisis. As for something like "Harvey" that's chewing through Texas, it's actually the same thing, most people even of wealth feel mostly powerless and don't trust a lot of 'foundations' to honestly use the money they donate to actually help whatever they're donating to. In the end, expecting honesty and sincerity from fellow human beings is pretty much the first and usually last step to trying to make the world a better place, modern nation OR 3rd world, because in the end what's messing the world up is people not bothering or trying to be good people and being good, unless you're a millionaire and your income DOES have economic impact both in your take and give, has little to do with money, it has much more to do with honesty and integrity.

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Vividnightmare

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Well if Relic does to Age of Empires as they did with Dawn of War 3 we can be sure this will be a bland, trivial ruination of a great and marvelous franchise. That the long wait from the last great installment in the series will be a over simplified mass of undefined garbage that completely forsakes all previous design improvements and franchise growth for a click-a-thon gameplay format instead. *sigh*

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Vividnightmare

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Edited By Vividnightmare

@UrbanMessiah: It was also a different era, back when fable came out the idea of continuously patching a game wasn't a thing back then. Only PC games got any real updates after the initial release. For consoles even the Day 1 Patch thing didn't really start up until the end of the 360 era and that was a method of speeding up shelf dates, they still didn't continually patch games at that point. This 'a product is never finished' method of game release is a newer occurrence brought on the early access titles.

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Vividnightmare

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Multiplayer? How are bubbles that can't play with you multiPLAYer? Multi-person-aware would be a more fair statement. Then again NMS is built off of misleading, unfairly unrepresentative statements. Just sad to see gaming journalists adding to the hole.

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Vividnightmare

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250,000!? Dammit, after everything they're still suckering people into giving them attention? Let them die already folks, they're this generations Peter Molyneux, they're hype train conductors. There's all flash, no substance. "This is not the game you're looking for..."