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Vividnightmare

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@kljvoph: Ah! I understand, maybe I'll change my wording in the future. By Dumb Down I mean reducing the visual/functional quality of the game, in essence making the 'engine' dumber or duller, not as sharp. Thanks for the clarification!

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Vividnightmare

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Wow. All I'm hearing is they're gutting defensive gameplay in favor of people who have mastered combo timing and just blitz attack every second of the game. Sounds boring as hell. I was hoping I'd hear something that would bring me back to for but instead now I know i can just uninstall the Ubisoft platform entirely. "we aren't concerned with people not playing the game, only the people who are supporting us. Everything we do is only for the people on our side." How very Trump of you Ubisoft. Best of luck I suppose, wish I could get my money back. But you simply won't trick me again, I'm done with Ubisoft products.

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Vividnightmare

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Whew, I barely make the recommended. Still running a i7 2770, cause damn CPUs are expensive. Just bought a 970 a few months ago too. Really want a 1080ti though but geez. Also the beta opens the same day for pre-orders and public? It says pre-orders aug 29th and public also aug 29th?

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Vividnightmare

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I'm lost, that was by no means super hard. I died ONCE to the turbines and that was because i wasn't sure if A-it would instant kill me or just damage me and so B- I tried squeezing between the turbine and the wall since I noticed it wasn't a flush piece to the world.. the answer was yes, it was instant kill and no, I couldn't fit in that space. After that it was just a matter of timing... I think this was challenging for people who didn't grow up with games like Prince of Persia or such who require you to wall run down a collapsing hallway while dodging sharp falling objects, spears ejecting from walls and spinning pillars covered in swords all before a gate closes locking the hallway and failing the challenge. Compared to games like that, this was a breeze, it was merely a trial and error, once. Besides who cares, Destiny seems to have no death penalties, possibly just for the beta but I don't remember there being any in the first Destiny back when I played either. The hardest part of the beta for me was one of the mini-bosses, he took almost no damage and took about five minutes for me to put down, which was amplified by being sniped at AND rushed by minions at the same time in the rain. That was a challenge, but it was still fun and certainly not game breaking or so hard I wouldn't play.

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Vividnightmare

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@corsaro: Of course they care about that, at this point any competition is going to hurt Ubisoft. They simply can't make a decent game, they cut all the wrong corners and they for a couple years now haven't managed a single major hit. They've made profit sure, but that's from Day 1 sales being so huge. Fact is every year that passes people are getting more and more cautious about Ubisoft games. After For Honor I myself will simply never buy another Ubisoft game for more than $20 and if it's not on Steam they can eat their game. Even the new Ghost Recon was supposed to have a grip of issues, and from the lack of ubisoft blasting their profit off it on every news outlet out there I'm guessing it hasn't done stellar in sales either this time around. Ubisoft is going to be in a really bad place in a year if they don't pick up their quality, enhance their development process and stop trying to simply flood the market with content.

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Edited By Vividnightmare

@kljvoph: Simple. You remove certain kinds of filtering like switch out MSAA for FXAA, lower AA from x16 to x8 or x4, etc. By asking that question I'm assuming you've never played on a PC. If you'd ever in your life seen graphics options in a PC game, you'd know exactly how you dumb down graphics, it's as simple as selecting Medium instead of High or Ultra. Texture quality, visual filters, shading and lighting techniques are typically the most commonly reduced aspect of graphics, in the instance of Watch Dogs it was Physics, Particles and Lighting that were most significantly changed, you can Youtube "Watch Dogs E3 Vs. Retail" and see a side by side of how different it really was. Now, maybe your question was legit, if it was then I hope I've answered it. But if instead that question was trollolol because you thought my statement was baseless, I hope you've realized the question actually did have an answer, because in fact the truth is that yes, games can be dumbed down in a number of was visually (and engine physics) to improve performance.

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Vividnightmare

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Of course the delay is a good thing, Ubisoft SUCKS. They're pretty much the worst AAA dev right now. Everything they've released in the last few years has been a major disappointment and has collapsed from technical failings. For Honor, P2P hosting and overall poor PvP mechanics, player based dried up. The Division, messed up their math and bullet sponge enemies + failed 'Dark Zone' annihilated player base. Watch Dogs 2 (and 1) both were a cute attempt to take on GTA but managed to be more of a mess than anything. Of course at this point Ubisoft is mostly famous for showing games off that on release are majorly dumbed down graphically. Assassins Creed? WHO CARES anymore, sheesh. The story has gone off the rails, since Black Flag (which was very fun to play) there really hasn't been a tangible story to follow, it's most just "Look at the graphics, play the game, ignore the story content" in design. What it comes down to is Ubisoft isn't presenting much. WHY are the confident they'll make increasing profits? Because if they weren't confident they'd lose STOCK VALUE. These a$$hats don't actually think they're going to start making more money, they just can't openly say that because they're a corporation and admitting you expect profits to slide hurts your trade prices. This is about keeping their stocked valued, NOT about a honest prediction.

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Vividnightmare

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Sounds about right. Now that companies are pretty well aimed at making profit on the hardware sales they have no incentive to try and leave a console 'in the home' for 10 years, especially since it doesn't seem anyone can make a console that lasts that long from one purchase. These half steps make more sense as the PC scene begins to get fiercer in its competition to the consoles, raising standards faster than consoles I think really hurt these newer consoles. When the 360 came out it was pretty much on pair if not a little ahead of PC graphics, PS3 aswell, however this new generation was behind the day it launched in many respects. While having an obtuse amount of cores helps balance it all out, it still doesn't actually balance out. Releasing a 'new' console with incremental improvements every couple years makes more sense, both because it means more profit from hardware sales and it means they can try to keep pace with PCs more. It also benefits from hardware continually going down in prices as newer models come out, however the PC market is changing and what used to drop in price a lot now only barely does. As economy shifts downward and the average consumer has less, companies are holding back on big discounts as many early adopters are no longer such. This means what used to be the primary tier is now near prototype level, and what used to be the '2nd class' option is now much more broadly adopted as the norm, more and more people wait for the newest hardware to become not the newest because tradition dictated a big discount. Companies are ending this tradition though because now it's just massive profit all the time from all ends at any cost cause screw people, companies need their earnings baby!

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Vividnightmare

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Cool stuff I suppose. Really I'm just waiting for a console to come around with at least 16 gigs of RAM. Cutting corners on RAM is just stupid, 4k requires immense uncompressed textures to be at full 4k. Everything is literally 4x the size in 4k. Continuously trimming the RAM to save a few bucks is just going to continuously handicap consoles from nailing 4k. I get it, they can't pass $500 for a console, as it stands the XB1X is going to sit on shelves mostly, I don't know anyone who is drooling for one. Still, they should just sit on it, be happy they can run 4k movies and just wait until they can manage to get a minimum of 16 gigs in a console. This is the THIRD xbox of this generation to fail to have 16 gigs of application available RAM. It is just a joke. Fact is while 4k is adopting faster than HD did, just like VR, the reality is the price is still rather prohibitively expensive, especially for people who know WHAT to buy a 4k for and what features it MUST have. Last thing you want to do is buy a 4k set without full HDR, HDR sets are still hella pricey. What they need to focus on is 1080p and 60fps for ALL games, THAT is possible and realistic. A lot of people can't tell the difference anyway between HD and 4k, nor 30fps or 60fps. However, games do PLAY better at 60fps even if you don't realize the difference. They run smoother AND they respond faster, 4k has no performance enhancing aspects for a game, 60fps however does.

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Vividnightmare

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I must be missing something, this really just looks like a smash cut of everything on display at E3 that is actually coming out in '17 and not '18. Not a honed down list of the things which are at the top, just merely everything. Ok? Also, could we get a text version of this 'list', I can read 30 items much faster than 4 minutes and I don't need the sales pitch of the video, I'll research what I find interesting.