Hmm.. I need to try PlayClaw.
Not sure if anyone cares, but I did some self-observed quality comparisons between FRAPS and Dxtory with Lagarith/DxtoryVC.. rendered in VirtualDub and exported to PNG. Some unexpected results:
FRAPS non-RGB actually seems to be using something like YUV24 (*not* YV12 as I initially thought).. but the colors are not accurate. I don't get it. Even the FRAPS RGB colors (supposedly lossless) are not accurate to the original. They're way brighter/more saturated than the original (comparing to an in-game screencap) destroying a lot of the original color detail. I'm guessing that this actually has something to do with the FRAPS codec not reporting the colorspace properly to the renderer, rather than FRAPS not storing color information properly.. but that's really weird.
Dxtory RGB and Lagarith RGB look EXACTLY like the original game screencap, as expected. FRAPS RGB, again, has inaccurate colors for reasons unclear.
Detail-wise (ignoring color inaccuracy), FRAPS non-RGB looks sharper than Dxtory YUV420 and Lagarith YV12. I expected them to be the same, but FRAPS wins out here.
However, Dxtory YUV24 and Lagarith YUY2 look better than non-RGB FRAPS. Lagarith achieves this better quality at a lower bitrate. Dxtory.. not so much (a lot higher bitrate that FRAPS.)
Would post the screenshots but they're each 2.9MB to 3MB PNG files.
Again, everything gets converted to YV12 when you convert to a lossy format like H264, so I'm really not sure that it matters. I'll do some x264 test encodes later if I get bored.
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