@Deadly_Nemesis @Evanduil @Gen007 and that is exactly why you are making up stories in your mind that does not necessarily relate to the reality. The guy just says that the industry seems to appreciate the open-world genre, and he is damn right about it. Therefore he is only mentioning that they have the strength to compensate for the demand.
@dark_rising76 @Vojtass I think what you tried to say was; "I think that was hardly mentioned at E3" mind the exclusion of "not" which makes the statement sound like it was mentioned very much so in E3, which is not the case.
@senjutsu @Gamer-Geek @bmart970 Again it is the human error in your explanation of the problem. One way or another, even the most automated systems have human interaction obviously one point in its system, either by version updates, or through its routine operation.
@flesh19no I don't know why you are even critized this much for sharing an honest opinion.
I believe you have very innovative ideas, and I believe we cannot move forward of the same shitty formula of GTA IV without thinking like this..... More realism is the new frontier, more of free choices, rather than driving from one point to another.
Open World should not anymore mean you drive-thru a city. It should be more of you are in an open world with open possibilities, rob a bank, marry a lady, become homeless, become a lawyer, become a serial killer, a drug dealer. For this to work, you cannot really do npcs, you have to implement an online system to take place of the NPCs.... otherwise each of our games should run throu immense amounts of data, rendering the game not feasible for offline play currently.
But with online games, lots of people can be in, and there can be recruitments to police, to lawyers, to doctors, to mechanics, to drug dealers.... and you earn honest money or corrupted money to make a living...
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