@k41m @ThreeVo Stereo typical badass? who said anything about that, im talking about genuine originality, Sash, wakka, irvine, barret where hardly stereo typical.
Its not about opening ones mind, its about making an appealing cast of believable characters in concept (within the constraints of fiction of course). Im going to bet the older western audience that may enjoy the genre would find this cast of characters to be a hard pill to swollow
@solid_snake1461 my thoughts exactly... but dont get your hopes up, we cant have main stream younger gamers of this generation, stretching there brain to hard. That would effect sales too much
@4kgamer_lmxxx @tecato666 it has nothing to do with living in a cave, take your ignorant comments elsewhere.
A large portion of FF fans loved the series because of the way combat was cerebral, It rewarded players with thinking ahead and making decisions based on situations...
Combat systems like this emphasize visual splendor and being able to run / strafe / jump to avoid attacks.
In what we have seen, it would suggest that save for a few special attacks, most of the combat dealings of the party members are left to the AI, which means there is VERY little room create a rich strategic combat system.
A faster more hands on take of 12s system would be completely welcome
Combat systems like that in KH and crisis core have no business in a final fantasy imo, it completely undermines one of the strongest aspects of the series and what made it so appealing in the first place.
@BrunoBRS @ThreeVo @drysprocket oh by all means you can like whatever you want, what is not subjective is that GW2s updates are less robust and full as compared to XIVs
@BrunoBRS @drysprocket It has nothing to do with greed, i shouldnt have to explain this so do yourself a favor and compare ffxivs various major patches that have released since launch with the type of "content" GW2 provides..
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