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TheLamaKnows

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@rivercube I agree. The game is a comical reskin of Prototype. Like that other game, the powers are cool and fun, for a brief time. But the game relies too much on spamming them in virtually identical situations over and over. When will game devs learn that if something is fun once or twice, doesn't mean that putting 50 of them in the game must be that much better. Make single encounters more meaningful, mechanics deeper- instead the mission list reads like any other fetch/kill quest grind from any other game.

IMO, SR went the wrong direction. It was a perfect foil for GTA, and indeed GTA V seems like it tried to be a bit Saint Row itself. Considering things like never actually needing to use vehicles, yet there is a hijack mechanic and car customization functions. It almost seems as if SR began as a more 'normal' story and like an Ed Wood film full of last minute cuts and revisions- ended up nothing what was intended originally.

It's a fun game, briefly. But becomes very easy to put down rather quickly.

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TheLamaKnows

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Absolutely agree. The foundation of loss being real in Eve has completely changed my perception of all games. It's why I can't stand CoD- which is an endless series of pointless battles that have no context and serve no strategic goal. It could be paintball or throwing snowballs and it would matter as much. In Eve, most battles are fought as part of a larger war- involving logistical support, resupply, intelligence analysis of the enemy. There is depth to PvP in Eve, and I have no interest in anything calling itself PvP that doesn't rise to this level.

Loss is also not just a matter of win/lose in Eve. If you PvP, you WILL die, and often. However, you have not simply 'lost' because your ship was destroyed. You may have sacrificed yourself to trap an entire enemy fleet, or take out their command ship so the rest of your fleet can carry on to victory.

This is the single largest problem people seem to have. They get entirely too attached to internet spaceships and avatars, so that any loss becomes rage inducing. I die all the time, and specifically fly ships that tend to die first, and fast in a fight. I enjoy the game of Eve, not just 'winning' all the time. Even being blown into space dust is fun, and if it's not- then the fault is with the player, not the game.

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TheLamaKnows

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@dutchgamer83 @AjenoMerveilles @dutchgamer83 @AjenoMerveilles That's really common in Eve, and demonstrates the beauty of real time training for skills- you can put the game down for a bit and come back and it's different. In too many games, getting stuck or frustrated ends any desire to try again- just to be stuck in the same place. In Eve, you can take a break, take a vacation or school semester- and be more powerful when you return. Personally, I adore that over XP grinding- which really only serves short term players who don't 'play' a game, but rather just 'powergame' their way thru to claim a victory.
Since the 'tiericide' initiative, Eve's accessibility to new players has exploded. For years, to do the niche (and more interesting) fleet roles required high SP and expensive ships- but now the focus is on EVERY fleet role being viable, even critical, from the lowest newb to the 50mil SP veteran.
Banging on about issues a ten year old game had 5 years ago is akin to just parroting the old 'Harleys leak oil' line that pre-dates most of the 'experts' that still trot it out, and have never actually ridden much less owned one.
Eve is not the game it was even when I began playing a few years ago. CCP has stumbled, but you get the feeling that they are more like game fans than faceless devs. Their screw ups come from being PART of the community rather than gods lording over it. Even the debacle of Incarna with the space-barbie move- was a mistake made by listening to the wrong group of players. At least they listened.
Lastly, CCP hires players. Many of the people driving the changes in the game are doing so because they were players last week. Literally a player one day, then moved to Iceland and run the game the next.

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@rowsdour @TheLamaKnows @psycros I'm no CCP fan, but I am a fan of their game. More, I've been around it to see the same parroting of years old BS despite the fact that the game is radically different than it was just a couple years ago.
I am one of those bittervets, been there when CCP wanted to play space barbie with WiS, when it was Nano-Drakes as far as the eye could see, and a single Blackbird in a fleet meant no one engaged. You talk as if to educate me, forgetting that I am the one that actually plays the game. And for that, your opinion is as worthless as the non-descript accusations. The OP said nothing useful, truthful or even specific enough to warrant the bandwidth he wasted.
Is it for everyone? No. Is it nothing but 4 year old, 14th hand dismissals from people that have no idea what they're talking about? Not that either.

But it's a good thing, the bad reputation. It keeps the theme park kiddies away. Look, it's working already.

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@psycros @TheLamaKnows Your post is worth ignoring. It's patently incorrect, and is nothing more than the same parroting of that which you clearly, clearly have no idea about. Try actually knowing what you're talking about before regurgitating other people's opinions.
As I said, I've played the game for years. So I leave the reader to judge the usefulness of our posts- one by someone who doesn't actually have any experience and just apes whatever negative opinions they hear....or....someone that actually plays said game, has for years, and just maybe has an insight that tourists and twelve year olds don't.
Eve is a sandbox, and is what you make of it. It's not the game's failing if you are incapable of that. Stick with children's titles.

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@psycros so... someone that's never actually played, or at least beyond a trial and reading rage-quit threads. I've played Eve for years, it's had it's ups and downs, but there is nothing else like it. It's a what you make of it. Playing alone, afraid of 2/3 of the map, staring at PvE endlessly- deserves to be as boring as the player behind the toon doing it.

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Madden is the poster-child for the peril of exclusive rights to pro leagues. No other game is so incredibly lazy- year after year of marginal core gameplay but always a new micro-transaction based mode only kids spending their parents' money bother with. Madden's glaring AI issues and buggy gameplay aren't just bad- they've been bad for a good portion of the entire franchise's existence at this point. But, as with all monopolies, a total lack of competition has devs asking what is the bare minimum they can do and still cash a paycheck.
EA is doing it's best to get by doing nothing on their entire sports series. NHL 11 was phenomenal, but since has gone the way of Madden with nothing but silly (pay for) modes being added for years, for example.
No site should give any EA sports game a score above 1 until they actually offer something other than the same game with new box art and a roster update slapped together. A six point oh is too high, IMO, for the same game I played in Madden 10 or 11.
Excepting Madden, which I gave up on entirely at 11 or 12 (can't tell them apart anyway), EA games aren't 'bad' per se, but 'lazy' is a perfect descriptor.

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@Kraken422 @TheLamaKnows @cmetz90 I can sort of see that, but full detail genitalia on a major release? I find it hard to believe anyone honestly thought any amount of that would be in the final game, especially considering the real-life actress playing the model isn't doing nude scenes in movies.
Given time and budget constraints, doing 'extra' work like adding in a muff, seems unlikely to have been officially sanctioned. More like the weird Disney artists that enjoy sneaking dicks into children's movie art.

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@cmetz90 I wondered that too. Is it standard practice to add in all the details for genitals for a release that was never meant to show nudity? What the hell's the point of that? The entire shower scene was just eye candy, so it's childish that sony claims to be offended that people would...what? Make the scene slightly more sexual than sony had done itself??? I think they've more to worry about pissing off it's name brand voice/model talent with a scandal. Ellen is probably asking the same thing herself-- why was that detail even drawn in the first place?

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Great analysis, Danny. The AC series lost me at 3 with redesigned (terrible IMO) controls and a complete lack of focus on the close, creative assassinations. Too many ranged weapons, too many gimmick weapons, and combat mechanics that I struggled with right away. By the time I learned the controls better, the game had lost my interest anyway.