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TheDevKit

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#1 TheDevKit
Member since 2013 • 74 Posts

Logic on fox news.....dear god.

Next we're gonna see horses eating one another.

MakeMeaSammitch

I'd rather have logic than none at all. 

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TheDevKit

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#2 TheDevKit
Member since 2013 • 74 Posts

[QUOTE="foxhound_fox"]$200,000 well spent.Drasonak
I bet you could make that much money too if the world wasn't keeping you down for being an atheist. :( I understand your plight, good sir! One day, atheists everywhere will be able to... uhh... uhm... wor-No, uhh... Well, good luck with your gallant crusade!

 

I'd rather not be indoctrinated as I was once before, and fortunately I no longer live in the bible belt. 

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TheDevKit

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#3 TheDevKit
Member since 2013 • 74 Posts

9t8nVHC.png

And they wonder why they are one of the most disliked companies.

Cyberdot

You're saying they should invest in some thing they will lose money on?

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TheDevKit

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#4 TheDevKit
Member since 2013 • 74 Posts

[QUOTE="TheDevKit"]

[QUOTE="pcgamingowns"] how you take cover is completely differentpcgamingowns

As in all games, unless they're copying the source code. 

you arent understanding. call of duty you dont attach to the wall in crysis and killzone you do COMPLETELY DIFFERENT ALL TPS U ATTACH TO THE GODDAMN WALL SAME MECHANICS

Mechanic is coded different, it's different. 

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TheDevKit

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#5 TheDevKit
Member since 2013 • 74 Posts

play all 3 games then u will see they arent clone of each others cover systems.

like these dumbass third person shooter games

pcgamingowns

That's your opinion, this is a seperate game and the developers can take it in whichever direction they please. 

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TheDevKit

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#6 TheDevKit
Member since 2013 • 74 Posts

[QUOTE="TheDevKit"]

[QUOTE="pcgamingowns"] totally different gameplay mechanics from how u control or attach to the wall.pcgamingowns

Exactly, coded differently; just as this software is. 

how you take cover is completely different

As in all games, unless they're copying the source code. 

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TheDevKit

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#7 TheDevKit
Member since 2013 • 74 Posts

[QUOTE="TheDevKit"]

[QUOTE="pcgamingowns"] They all work differentpcgamingowns

You mean they're coded differently, just as this software is? 

totally different gameplay mechanics from how u control or attach to the wall.

Exactly, coded differently; just as this software is. 

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TheDevKit

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#8 TheDevKit
Member since 2013 • 74 Posts

[QUOTE="TheDevKit"]

[QUOTE="pcgamingowns"] killzone2  and crysis 2 have different cover systems and so does call of duty on pc.

pcgamingowns

So they share similar traits, I suppose I could call them clones of each other?

They all work different

You mean they're coded differently, just as this software is? 

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TheDevKit

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#9 TheDevKit
Member since 2013 • 74 Posts

[QUOTE="TheDevKit"]

[QUOTE="pcgamingowns"] traits from a game that came years after it that's dumb as f*ck. cover systems are lame and fake nobody puts their back to a goddamn wall in a shoot out.pcgamingowns

Essentially, developers should cater to every one of your whims. 

They should cater to the true fans from the beggining not newcomer a##holes

That's your opinion, perhaps the developers wanted to try some thing new with the franchise or take it in a different direction. 

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TheDevKit

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#10 TheDevKit
Member since 2013 • 74 Posts

[QUOTE="TheDevKit"]

[QUOTE="razgriz_101"] how can you essentially make a different cover system? you basically hide behide an object and theres not many ways one can do that, besides much like how rear triggers are common practie for racing games on the 360 the cover system style is the same, if done any other way it would confuse and possibly infuriate some people in a strange way.pcgamingowns

You can't, he's not thinking realistically. 

killzone2  and crysis 2 have different cover systems and so does call of duty on pc.

So they share similar traits, I suppose I could call them clones of each other?