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Spokker

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@Rie_BooM @AtheistPreacher Yup. The exceptions do not disprove the stereotype, and all stereotypes are based in some truth.

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@OllieBrown The proportion of women in computer science has actually declined despite efforts to increase it. Do you think the world is more or less sexist than it was ten years ago? As the opportunities for women have increased, they have chosen not to go into fields such as video games.

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Spokker

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@mahavir_singh89 @CaesarIIII The statistic is from the ESA, a trade group whose goal is to make the industry look as good and big as possible.

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Spokker

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@mahavir_singh89 On consoles the situation is very different.

"In late November, president of Nintendo America, Reggie Fils-Aime presented several data points outlining the current gender breakdown of console play in the U.S. Reggie estimates there are 45 million people playing video games as the primary players in the U.S. Of those, Nintendo is estimating 26% are female, or roughly 11.7 million.

Of those, 80% are on the Wii, 11% are on the Xbox 360 and 9% are on the PS3.

  • Wii - 80% = 9.3 million
  • X360 - 11% = 1.29 million
  • PS3 - 9% = 1.05 million
  • Total = 11.7 million Females"

Source: The Next Frontier - Female Gaming Demographics

In general, women are not playing on PS3 or Xbox 360.

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Spokker

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@tmorri603 On consoles the situation is very different.

"In late November, president of Nintendo America, Reggie Fils-Aime presented several data points outlining the current gender breakdown of console play in the U.S. Reggie estimates there are 45 million people playing video games as the primary players in the U.S. Of those, Nintendo is estimating 26% are female, or roughly 11.7 million.

Of those, 80% are on the Wii, 11% are on the Xbox 360 and 9% are on the PS3.

  • Wii - 80% = 9.3 million
  • X360 - 11% = 1.29 million
  • PS3 - 9% = 1.05 million
  • Total = 11.7 million Females"

Source: The Next Frontier - Female Gaming Demographics

In general, women are not playing on PS3 or Xbox 360.

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Spokker

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@hangman000 "I'm also hoping to get a job in the gaming industry as a game concept artist."

But not a programmer. This is part of the problem the woman in the article speaks about. There are simply not enough women with the skills required to make games. She talks about investing more in getting women into STEM programs, but plenty is being done and the "problem" is actually getting worse.

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It's a human capital problem. Despite the massive amount of effort to get more women into computer science, the proportion of women in such programs has actually decreased. Is the world getting more sexist (doubtful) or are women just not as interested in this field as men are?