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Slash_out

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@Alexander2cents: It's a new game, you get new mechanics, new maps, new visuals, new engine, new server side coding. New everything. They just give it to you if you already have CS.

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Slash_out

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@stickemup: Well you could read my post as to why most people do not like the game ( and not a just "a few", the game has 6.0 on metacritic by players with more negative reviews than positive and quite a lot of mixed reviews). Most people who played didn't love it, or the rating would be much higher.

. But really how can you just say as a fact "few detractors". Is it because you like the game and assume everyone else does? I do say the oposite right here, and I back it up with a source.

Anyways, yes metacritic isn't perfect, but the average does represent the public's ... Average opinion.

"Find X rift per region, kill the dragon, find the bottles , find the tapestry pieces, find the land marks, find the Astrariums, find the shards, find the dwarven mugs, collect the songs, and so many more that you had to rince and repeat every single regions.

And then after that you had other quest for each regions to repeat, the procurement stuff."

The game was more than half repeated fetch quests.

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Slash_out

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@zerojuice: No it was very boring and mostly made up of fetch quests. I loved the visuals, I loved building my faction even thought it was not well implemented, they should have gone way further.

But the way they created content killed the game.

Find X rift per region, kill the dragon, find the bottles , find the tapestry pieces, find the land marks, find the Astrariums, find the shards find the dwarven mugs, collect the songs, and so many more that you had to rince and repeat in every single regions.

And then after that you had other quest for each regions to repeat, the procurement stuff.

It was boring, it was padding, and it clearly showed they had no respect for our time. The shiny coating and faster gameplay couldn't (well for most people) hide that.

Anyways, your arguments are noted as to why I did not like the game. It was because blablabla...

I have my reasons, and they seemed to be shared my most people as the consensus is a 6.0 for inquisition on metacritic.

But seriously, are your hormones okay? You are just a little too angry with the fact that I do not like the game.

,

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Slash_out

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Andromeda was to the ME franchise what Inquisition was to Dragon Age. They tried to create artificial length in the game play by making a system of quest they reused for each regions/planet. Less content created manually, and more copy pasted stuff, which meant you had a checklist with a dozens or more things to do in every new place.

Find the landmarks, find this, and that, and activate this and that, collect that stuff.

It was work not fun. It didn't feel like my time was valued.

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@wolfpup7: It seems proper windows support or as you call it first class citizen on a few post is a big deal to you. But for most people it isn't.

It's actually a drawback for me. A slimed OS like the deck uses is not only less resources hungry but uses less power. It's a good thing that valve went that way.

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That's fine, make it as polished as you can make it.

I'm pretty sure MS is asking Bethesda to make it count and to get rid of as many bugs as possible.

And that's good. I'd rather have an awesome experience one or two year later, than a mediocre one earlier.

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@kirkalbuquerque: it was as action based as turn based could get and this is where it went wrong.

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@alphazonex: Nope, it's generic, bland, it's for the attention deficient and younger gamers. You can find plenty of action games everywhere too.