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Nomad0404

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#1 Nomad0404
Member since 2004 • 1111 Posts

THIS IS A SPOILER QUESTION DON'T READ IF YOU HAVEN'T PLAYED THE GAME

Should they have ditched the Normandy totally at the begining of ME2.

Then maybe you get given a Geth ship by Cerberus with re-written AI (EDI)

Then when you go into Geth space she goes nuts as the original ship AI tries to take over and you have to make a decision about EDI's existance at that point.

Also what fun could they have had with you flying a Geth ship with Tali back to the Fleet in her quest?

Finally the ship could then have been smaller and taken less time up loading different levels just to speak to your team.

Phil

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Nomad0404

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#2 Nomad0404
Member since 2004 • 1111 Posts

I think you did quite the research here and I follow you completely. I love the idea of #10. I think I got goosebumps just thinking of it. But co-op in single-player would be nostalgic.. And more sequences like the opening of the game. When I popped in ME2, I didn't expect that opening sequence.. the Normandy splitting apart.. everything is chaotic, dark, I was blown away... I want to see more of that in ME3. More of a dark, intense game.Elian2530

The opening is about the best bit of the whole game. When you walk into the area before the cockpit and bump into the chair and it just slowly floats away that's just awesome. After that everything else is a bit 'samey' and less epic.

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Nomad0404

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#3 Nomad0404
Member since 2004 • 1111 Posts

6. Give us a higher ammo limit. Running out of ammo is annoying when it takes a whole clip to take down an average enemyBlack_Knight_00

I'm sorry did we play the same game? I never ran out of ammo on normal setting using an Engineer with a Submachine Gun, Carnifex, Shotgun and more often than not the beam laser as my heavy weapon. In fact 9 times out of 10 I solely use the Carnifex. Sometimes it ran low on Ammo but then I had three other weapons to kill things with.

Phil

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Nomad0404

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#4 Nomad0404
Member since 2004 • 1111 Posts

Just finished ME2 thought it had huge problems:

Bring back armour for your team. Hunting for the best Quarian armour for Tali in the first game was one of my favourite bits.

A quest that doesn't just involve finding new requits and then solving their personal problems.

A much better end battle than ME2, more like ME1 because hte ME2 end battle isn't as good in any way.

More information about what damage different weapons do and what type.

Bring back weapon customisation.

Make more of an effort to increase the areas you can access on Illium, Tchunka, the Fleet and even the Citadel, each area you can access is tiny in comparison to the size of the location you are in.

Have planet side landing using the Hammerhead that is preceeded by an initial planet wide scan by EDI to give you the locations of resource deposit.

Increase the life on the planets, more big beasties to kill like the Thresher Maw.

Have more small areas that you can discover and solve small quests these were sorely missed in ME2

Reduce the team slightly so you can concentrate on the members of the team that still exist.

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Nomad0404

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#5 Nomad0404
Member since 2004 • 1111 Posts

great story, great characters, hated the dumbed down mechanicschaoscougar1

Have to agree, but maybe 2 or 3 too many characters.

I chose to destroy the base, it was about the first time I can recall in the whole game that I got to stick two fingers up to the Illusive Man and Cerberus. I always played the game with the mindset that I was using them as much as they were using me.

Nothing but complete destruction of the Reapers and any and all of their agents will surfice for my version of Shepherd.

Next up play the game again as a woman total renegade.

Phil

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Nomad0404

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#6 Nomad0404
Member since 2004 • 1111 Posts

In all seriousness do you really need 500,000 polys in a car? What have the done modelled reallistic treads on the tyres?

Pointless bit of grandstanding if you ask me.

Forza 3 is in the shops and can be bought now? How long have PS3 owners been waiting for their GT5 launch title???

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Nomad0404

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#7 Nomad0404
Member since 2004 • 1111 Posts

If you are playing an FPS with a dual shock then it's compensating heavily for you. Nothing personal that's just how FPSs have to be programed on 360/PS3 systems. The Wii is the same because you can't target individual pixels so it has to make assumptions about what you are trying to target and provide your cursor with some assitance.

I don't think a locked cross hair system would work for the Wii - you'd end up with your wii-mote pointing in an altogether different place to the cursor and then how would you rest your wii-mote to centre you can pick it up off of the mouse mat?

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Nomad0404

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#8 Nomad0404
Member since 2004 • 1111 Posts

Do you simply mean total sales? Or do you mean total sales vs expected sales?

Or do you mean something else entirely.

Because for example, I think Little Big Planet sold particularly badly compared to it's expected sales. But in comparison to No More Heros it sould very well in terms of volume.

Also you have to look at a figure not often made readily available and that's production costs. How much did No More Heros cost to make and distribute for it's 400k+ sales compared to something that sold over a million?

It's not just a simple case of measuring volume.

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Nomad0404

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#9 Nomad0404
Member since 2004 • 1111 Posts

Natal is by far and away the best idea if the software can process the movement quickly enough, however, a wireless nunchuck style controler with at least 3 buttons and a stick should be included for additional control.

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Nomad0404

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#10 Nomad0404
Member since 2004 • 1111 Posts

Depends how much you want to play the half dozen really good exclusive PS3 titles I suspose.

Also with the PS3 you'd be able to play BR films on your 50" telly.

If you already have a BR player then get a 360 Elite.