@FULGOREY2K @MrStygian I'm not worried about emulators or console exclusives. If there's a console game that interests me, I already have a console for that.
@blahblahblah999 @MrStygian @blahblahblah999 @MrStygian Eh, war is not the only problem, so I'll have to disagree with you there. You can expand in many ways, with war being obviously the quickest and annexing being the slowest, while expansion and exploration are pretty much in between, and that's not including supporting rebels in foreign countries, achieving a country who has a disputed succession, etc. If land cap is a problem, then a player would be smart to play defensively until they hold lands or have alliances that will aid them against their neighbors.
As for alliances and religion, these are very important factors. It's a lot more streamlined, but it's also a lot more difficult especially in my scenario where I'm playing as Russia, a Christian Orthodox country surrounded by Catholic and Sunni religions. Considering Christian Orthodox had a weak central figure, it was really hard to expand early game because my missionaries were unable to even convert the Sunni provinces into Christian ones. Only way I could do that is focus on the Religious Tech Group, reform the Christian Independent church, then convert everything. In the meantime, I was dealing with wars and religious revolts.
Alliances are different as well. If you can form an alliance with a country as well as a Royal Marriage and maintain the peace between you two for an extended period of time, you'll get the "Historical Friend" modifier which will guarantee that alliances aren't unreasonably broken.
As a hardcore player of EU III, EU IV improves a lot of things and it's worth a shot, even through the demo.
@blahblahblah999 @MrStygian Eh, war is not the only problem, so I'll have to disagree with you there. You can expand in many ways, with war being obviously the quickest and annexing being the slowest, while expansion and exploration are pretty much in between, and that's not including supporting rebels in foreign countries, achieving a country who has a disputed succession, etc. If land cap is a problem, then a player would be smart to play defensively until they hold lands or have alliances that will aid them against their neighbors.
As for alliances and religion, these are very important factors. It's a lot more streamlined, but it's also a lot more difficult especially in my scenario where I'm playing as Russia, a Christian Orthodox country surrounded by Catholic and Sunni religions. Considering Christian Orthodox had a weak central figure, it was really hard to expand early game because my missionaries were unable to even convert the Sunni provinces into Christian ones. Only way I could do that is focus on the Religious Tech Group, reform the Christian Independent church, then convert everything. In the meantime, I was dealing with wars and religious revolts.
Alliances are different as well. If you can form an alliance with a country as well as a Royal Marriage and maintain the peace between you two for an extended period of time, you'll get the "Historical Friend" modifier which will guarantee that alliances aren't unreasonably broken.
As a hardcore player of EU III, EU IV improves a lot of things and it's worth a shot, even through the demo.
@blahblahblah999 Haha I thought this was the case, but I remember at one point when trying to form Russia, I had to deal with 4 other countries against me in a coalition. Nothing says "I say, they must want to have a go at us!" like that.
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