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KorJax

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#1 KorJax
Member since 2004 • 2564 Posts

Bah, I hates itz. I'm so broke after this.

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KorJax

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#2 KorJax
Member since 2004 • 2564 Posts

I really thought it was a cheesy over-done over-paid for ad campaign, like this game really needs it.

Personally this falls under the catergory "Generally pathetic hype machine", which is the point Halo 3 is at now. I would of preferred they just market it and sell it as a good game, not the next coming of Jesus.

I did think the models were cool though. But yet again, the video was completely stupid and I can see why Bungie doesn't like them... it wont add anyone to the "I luv halo lolz" crowd that wasn't there already, and if anything it might turn some people over for a little while that had no strong desire to get the game, but still wanted to play it.

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KorJax

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#3 KorJax
Member since 2004 • 2564 Posts

Wow, I gotta hand it to you GS, but this scavenator was about 5x harder than the last one! I don't know if this is a good or bad thing (lol 22 minutes for me, thank you penalties, compaired to my 3 minutes on the last ones!)... I guess I either was really unlucky getting all games that were fairly under the radar and getting hints about things not well known about these not-well-known games, unless you've been following it intimately :P

Anyways some problems occured for me though. Although I already was clearly "losing", so it didn't bother me, these thingswere happening:

1. For two correct games I guessed, when I clicked thier profile page, the scavanator banner would disappear and I would have to press back and re-click the link again (I think I lost time for this) in order to see the emblem.

2. The emblem was in an unorthidox spot for one game (inside the banner), compaired to being in the game description for the other ones. This caused me several seconds delay to find it...

None of these really affected me too much though, I was already clearly not winning when I asked for hints 1-2 times for every game shown, me being the unlucky SOB I am getting extremely off-the-wall games/hints :P

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KorJax

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#4 KorJax
Member since 2004 • 2564 Posts

Thats what they said about Far Cry as well, and not only was it ported, but it was ported WELL, and it even had the long view distances. The trade off was insanly long loading times, and shorter area's between load times, but it was still a good, if not better, game than Far Cry PC was.

Problem with the consoles is memory management. The console with the most amount of memory is the 360, and it has 512MB of memory (compaired to the PS3's 256mb). This is enough for a console in that all this memory is solely dedicated to the game and no OS's and such, but the way Cryengine 2 handles vegitation and building destruction means it basically needs 1GB-2GB of memory to run well.

I think they can port it, but they would basically have to re-think alot of the features and reprogram things to be alittle more basic, or take alot more shortcuts. That isn't nessicarly a bad thing, look at Far Cry for consoles for example. But however, Far Cry didn't exactly have full destructable jungle/environemtns/AI/dynamic world.

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#5 KorJax
Member since 2004 • 2564 Posts

Well the fact that many FPS are using the Quake 3 engine which supports sm 2.0 but game designers arbitrarily omit having support for it built into the game is only short selling their title. If I were running a business I'd want my product to be appealing to the widest audience as possible. If a game player wants to play the game at a lower rez or no AA ect they have the ability to shut these options off to make playing the game on weaker cards possible. A recent example of the sm 2 community for Bioshock shows this. They got together and made bioshock playable on sm 2 cards with great success, and not 10 days after release 2K games seeing the uproar over their omition of sm 2 instructions offered up a sm2fix. Someone is paying attention at least. I mean really many of us know we can play these games just fine with decent framerates and shading with our older cards but for some reason the game makers are colluding with the video card manufacturers to keep their market advance always one step ahead. Now I'm following the MoH:Airborne community as they try to make the game playable to a wider audience, if they have success I'll go buy MoH and if not well I'll just forget the MoH franchise and from what I've been told I won't be missing much. Anyone remember Halo 2 for PC...Vista only? Well it runs even better on Xp and takes up less resources. M$ using a PC game to make OS sales pfft for shame. I for one am not a slave to bleeding edge tech and I always buy middle of the road gear. Hopefully my next video card will last 2 years but I'm afraid the middle of the road cards seem to be dying out sooner and sooner these days. ahh well it aint always easy being a pc gamer..nor cheapAlwaysrun

1. The last FPS to use the Quake 3 engine, was like, 5 years ago. It's old. And AFAIK Quake 3 doesnt even support SM2.

2. While there is a fix for SM2 users to play bioshock, there are plenty of glitches involved, and it causes several textures to not display properly at all. It simply makes it COMPATIBLE, not nessicarly "functional".

It's not expensive to be a PC gamer unless you want to play the latest and greatest at extreme resolution, all high settings at 60+ FPS (see the 8800 series). Like I said, I'm running bioshock on max settings at around 1024x1200 (or equivalent, I dont remeber exact numbers) resoution on my $110 X1900GT. Granted, it was open box (in that it didnt include the orignal packaging and what not), and I dont get 60+ FPS all the time, but I do get GREAT visual quality, at highly playable FPS. In two years or so I'll probibly fork over $150-$200 for another mid/high range DX10 SM4 video card, if I need to.

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KorJax

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#6 KorJax
Member since 2004 • 2564 Posts

PS: I own a good Motherboard and a X1900GT that maxes bioshock, total cost for both around $160-200.

And you dont need to upgrade your Motherboard to get a SM3 compliant video card anyways, even if you have the almost half-decade-old AGP mobo's.

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#7 KorJax
Member since 2004 • 2564 Posts

Actually according to the Steam Survey, most people that are playing steam games have SM3.0 cards, which is ironic in that there are hardly any steam/source games that even use SM3.

Ill look up the results...

Cards which default to DirectX 9 Shader Model 3 Path on Source (578772 of 1092675 Total Users (52.97% of Total)

Cards which default to DirectX 9 Shader Model 2 Path on Source (258687 of 1092675 Total Users (23.67% of Total) )

http://www.steampowered.com/status/survey.html

It's pretty obvious that SM2 is outdated. And whoever said the differences between SM2 and SM3 are moothaven't played Bioshock. SM2 only supports rather basic and in-efficent type of rendering shaders, and doesn't support some of the more advanced shader techniques that newer games do. SM2 could do things like what HL2 did,somewhatbasic shaders on a fewgeometry peicesand pretty good shaders on the water. Oh, and overlay effects and all that junk that SM1 supports.

However, it can't do any more advanced methods of shader rendering, and it can't pull off alot of shader's going on at once (like we see in Bioshock). Not to mention it doesnt support more dynamic shaders like HDR lighting, and other junk like that.

SM2 is OLD AND OUTDATED. The last video card made that only had SM2 was over 3 YEARS AGO, and even then nVidia already released SM3 compliant video cards!

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#8 KorJax
Member since 2004 • 2564 Posts
BS (for now). There is a good chance that they will will probibly port it over to consoles after a while like they did for Far Cry however.
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KorJax

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#9 KorJax
Member since 2004 • 2564 Posts
Pure chance, afaik.
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KorJax

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#10 KorJax
Member since 2004 • 2564 Posts

If not, someone over at facepunch studio'swill have the whole thing uploaded in about two hours. The video's have no audio however, due to various corruption errors the stream had with audio.

I dont suggest you talk about it on the offical Halo 3 forums though, they are doing insta-bans for anyone who talks about the leak.