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KorJax

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#1 KorJax
Member since 2004 • 2564 Posts

Deus Ex 3 was announced, and they even made a small CG trailer on Edios Montreal's website showing a cyber-baby to announce it.

With that said, a release date of 2009+ according to the website, I'd say Cryengine 2 would be the best. It supports excelent face/body movement animation system (better than HL2 IMO in some cases), great visuals at decent performance for what you get, and a slew of other next gen features/lighting. Plus, it works well on the 360/PS3 (Crysis doesn't, but that's because they made the game with really uber view distances and what not).

I mean, look at this:

Both images were made in a work in progress fan-made city level in Crysis's Sandbox 2 level editor...

That looks like the PERFECT setting for a Deus Ex 3 :D

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KorJax

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#2 KorJax
Member since 2004 • 2564 Posts

OH:

The entire MechWarrior series

Sonic Adventure

Supreme Commander

and Shadow of the Collosus

If I forget those, it would be a sin :P

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#3 KorJax
Member since 2004 • 2564 Posts

MGS3

Deus Ex

Morrowind

Crysis

Bioshock (although It's pretty much System Shock 2, it's rebirth into an orignal setting was just cool)

Are the ones on the top of my head. There's more, I'm sure :D

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#4 KorJax
Member since 2004 • 2564 Posts

DEUS. EX. 3.

The first Deus Ex after just playing this year offically went on my list as the personal#1 Game of All Time for me.

This is the most awesome news I've heard in a while, more than when I heard Bioshock was in production (System Shock was great, but Deus Ex was just... special to me).

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#5 KorJax
Member since 2004 • 2564 Posts

Show your mom this and I can testify after beating Crysis that there is little language in the game. Very little, there are a few times that one of the characters says the S-Word in a cutscene here or there, but it's not like really obscene games like GTA that cuss alot.

And being that Crysis was made in germany, which has laws against things like ragdoll/body manipulation, there is no blood in the game unless you turn it on manually (and even then, the blood effects are really just a red blood decal on the floor where the person died, no bullet wounds, or gore).

It's a fairly clean game. It got an M rating because of the optional blood decals, and the S-word being said about 3-4 times the entire game.

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#6 KorJax
Member since 2004 • 2564 Posts

Yep, one of my all time favorite FPS's. Half-Life 2 was equally good in it's own rights.

Also, the mod community kicks ass, it's even better (as far as kinds of mods)and growing larger than HL2's mod community.

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#7 KorJax
Member since 2004 • 2564 Posts
It got a few eyes back before Oblivion's release, but honestly I haven't followed it since then. To be honest, it looks like another game spent too much time and too many hours in development to lead up to a sketchy release (NWN2 anyone?)
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#9 KorJax
Member since 2004 • 2564 Posts

Timeshift. Both were pretty short, but CoD had a weak weapons feel, was increadibly short demo (10 minutes anyone?), and the graphics were really not that great (or as great as people were saying). Not to mention the gameplay has been done 4 times too much

Timeshift had some interesting features, plus the graphics were amazingly good.

But both in the end are pretty generic IMO.

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#10 KorJax
Member since 2004 • 2564 Posts

http://www.quadv.com/index.php?option=com_content&task=view&id=46&Itemid=61

Go to the 3rd video down for SupCom that says "Matiz vs Scyn"

Footage from the Supreme Commander Forged Alliance Beta, as two ranked players play a full game. Match is around 18 minutes long before the victor is decided.

For those who know SupCom, here areJUST A FEW changesin Forged Alliance:

1. The economy system is hihgly modified. Mass Extractors have a much much larger boost (+18 mass for a T3 extractor with no adjacency bonuses on it), and it's now WORTH fighting for map control to get them. You can't build Mass Fabricators anymore untill T2, and even then they are pretty nerfed in thier usefullness (1 mass for -150 power for a T2 mass fab, and 12 mass for -3000 power. Not to mention they explode in a much larger radius now). However they are still usefull in later game where you want to bring out huge things, and both players have gotten all the mass extractor spots they could get.

2. Nukes and what not are now much cheaper. It takes alot less resources and time to build a nuke, but Missle Defense is also alot cheaper. However, each missle takes longer to build, and assisting a nuke to make it build faster will not do much.

3. All factories have x2 build time, but x2 production speed. In effect this makes building more than one factory more usefull, as engineers won't be able to give massive build speed boosts from assisting. They will still give a boost, but after 3-4 engineers assiting, there isn't much that will affect the unit being built faster.

HOWEVER each faction gets a building that will auto-constuct/repair/reclaim anything around it. This building is very usefull for assisitng factories, as it has alot of build/assist power.

4. All units are faster, and respond much faster to orders. Bullet projectile speeds are also increased for alot of units.

5. Tech 2 units are really really leathal and will OMG PWN anything from Tech 1. However, you can't rush to Tech 2 without completely screwing yourself over, due to it's cost and time it takes to upgrade. It's much easier to build up a Tech 1 tank force, and if you rush to Tech 2, you will be swarmed from Tech 1 units too. The same goes for Tech 3. In effect, this makes each tech level more balanced, and fluid. You will see more of Tech 1 (previously people just skipped tech 1 and rushed to tech 2 stuff), and more of Tech 2, and the same amount of Tech 3, instead of peopel strait up rushing to tech 2/3 now.

6. Experimental units are much cheaper, and faster, but are more easily counterable.

7. Turrets dont own everything anymore. They are still good, but 10 Tech 2 turrets won't completely hold off a well balanced force, and they won't do too much damage against Tech 3 units.

Overall from the Beta, Forged Alllaicne's gameplay is much much more smoother than that of orignal SupCom when it was first reelased. There are ton's of performance and graphics tweeks (runs 3x better than normal SupCom did at first) as well, and alot more "personal touch" on the visuals (zoomed out gives you a steel-looking plating around your map, the UI is improved, there is landmass visible outside of the map, the fog of war is compeltely changed, ect).