I am just done at this point. I'll only buy games going forward that don't contain loot boxes.
These companies don't deserve our money. They are actually causing the artistic story driven games to the backburner and even then cram microtrans in there.
There are great games with great dlc being released (witcher 3, Xcom 2, etc) but every game that does it right has 20 games behind it doing it horribly.
If we ever want this medium to be taken seriously as art we need to speak loudly and clearly that we are more then the dolphins and whales EA thinks we are.
Bullshit. No one is forcing you to use loot boxes. Unless you know EA did. At which point just tell us that and dissolve to start over without being under their thumb.
But that would take balls and would be something an actual gamer who believes in the art form would do.
Seriously what is GTA V doing that far up the list? It's campaign is fun yes but not so mind blowing it still deserves to sell over recent excellent games like Horizon: Zero Dawn.
@lithus: to be exact it felt like the controls had too much delay and no sense of weight. This is what I mean by learning from dark souls. In the souls games different weapons have very distinct and different feels to them. For Honor felt lacking in this area. Also Bushido blade had a very good idea of stances and how each felt distinct and advantageous in very different ways even in the same weapon.
For Honor lacks all the depth in both these areas despite there being games to show how to do both of these things well. That's why the game is probably going to get a critical thrashing on release.
I'm actually in the middle of the game now and it's refreshing in an era of chest high wall shooters. It's far faster and more "quick thinking" Then any shooter I've played since half life 2.
The stagger, chainsaw mechanism means your constantly trying to balance staying on the move with going in for the melee kill to recover health or ammo.
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