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JamesHetfield89

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Edited By JamesHetfield89

@greatquantum: I would like that. I am pro good games being successful.

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JamesHetfield89

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JamesHetfield89

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Unless there is cross play with pc/ps it’s kind of hard to see the point. This ship might have sailed - quite a while ago. If there isn’t cross play I’ll be curious to see what the population is like.

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JamesHetfield89

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@sol_01: they already did abandon in droves. Before the rebrand it was down like 60+ percent in year over year ad rev. This rebrand will see that increase even further.

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JamesHetfield89

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Edited By JamesHetfield89

Of the 3 games I have on here, I’ve bought 3, 2, and 2 versions of them. Damn it.

Edit: forgot RDR2, of which I do only have the 1 copy. I recently gave my other copy (pack in with PS4 Pro) to my brother.

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JamesHetfield89

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These old articles are getting out of hand lol

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JamesHetfield89

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@nilsdoen: since at least Ghost Protocol they have been really great. Rogue Nation and Fallout are really phenomenal.

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@mooglestar: to be clear I was pretty much agreeing with you, in contrast to the rest of the comments calling it really bad. It’s clearly not. If I recall correctly it was the 2009 GOTY here and the remake improves on it massively. Souls wouldn’t have took off like it did if DE were rubbish. It brought the original souls juice and Dark Souls was eagerly anticipated by so many because of it.

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JamesHetfield89

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@mooglestar: these comment sections aren’t often a place of wisdom. I just beat it a few days ago. It’s objectively a good game with some rough edges due to the age of the design (tendency systems). It’s actually kind of remarkable how well it holds up after 14 years. They iterated on it and improved the core design a lot with the 6 games since but the guts are there. 3 of the 5 archstones are still impressive imo (2 and 5 not so much). It’s gorgeous throughout.

It’s definitely easy now. We’ve played it before, it was the original game and we have six subsequent titles of experience though. It shows most of its age with the boss encounters. Almost all of them either are remarkably easy or are flat from a design perspective (Dragon God). Flamelurker, Maneaters, and Allant are good. Penetrator could be good but can also be more or less automatically beaten by an NPC if you talked to him previously.

Id personally give it an 8/10.

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Edited By JamesHetfield89

@mogan: a lot of it was an out control hype train that ensured it was going to be some measure of a letdown. A ton of people have independently been dreaming of a vast, dynamic open-world/sandbox style action rpg with a good story, cyberpunk flavor. Equal parts GTA5/RDR2 + Elder Scrolls + TW3.

For anyone that thought about that much it was pretty obviously going to fall short. For starters, as much as I love The Witcher 3 for its characters, story, and very pretty big setting…it leaves a lot to be desired on the RPG front. A lot. The action combat is okay, not particularly great but it’s passable, that’s not what I’m aiming at. It’s everything else. It has an incredibly poor implementation of loot. Like all of it. Everything and everything you can pick up. There’s a lot of stuff to pick up and everything else I’d have to say about it would be negative. The inventory UI is abysmal as well. The character building/progression stuff for Geralt is shockingly blah for such a beloved game too. For as much as afterthought as it is they really should have just designed the game as a straight up action adventure ala a Zelda title. It’s close enough as it is that would have been more elegant.

So there’s all of that. Rich RPG qualities just aren’t their forte. Like, Skyrim ain’t exactly all that popular with RPG geeks that have long bemoaned how much certain AAA RPGs have been dumbed down in the modern era yet Skyrim still laps TW3 here in spades. Even unmodded. Then there is the GTA/RDR component of not just a big map but a dynamic sandbox with the various systems those kinds of games have that give them both breadth and depth. More so GTA since we are talking cyberpunk here with vehicles and police and whatnot. So people drastically underrate how enormous the engineering challenge making those games is for Rockstar. They’re the only firm that can do what they do. They’re the only firm with the necessary human capital with the experience to do it at the level they do. Everyone else is way close to the Farcry based Ubisoft paradigm. Map towers and question marks out the yang. On this front I think everyone tends to agree that CDPR succeeded in one major way - it isn’t much of a sandbox but Night City is a damn cool urban environment. They made a really good city. She’s got good bones. Other than though it’s a no go. The best way I think to enjoy the game is to not go into it thinking about it being a sandbox rpg at all. Think more linearly.