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Jacanuk

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#1  Edited By Jacanuk
Member since 2011 • 20281 Posts

@tryit said:

that is incorrect.

If am a developer and I make a design choice and I put in my specs 'player must see thru walls' and I give it to my QA team and they come back telling me 'being able to see behind walls is an error' and they tell me what you just said I am going to have them fired.

They do not choose design choices. If my INTENTION is to jump off a cliff, me doing so is not an error, it is my INTENTION.

guys..step back a second and think on what advantage it is for you personally to continue this sillyness I mean really isnt there better ways to get your rocks off?

Only thing incorrect is your opinion here.

Again a QA/QC team´s job is to test the flow of a game as well test for bugs and if the flow is disrupted by something then their job is to report it back and tell them that this particular thing does not work.

But let´s take the job description from EA

Quality Assurance Testers (“QA Testers”) perform a vital role in game development: testing, analyzing, and recording, any flaws or “bugs.” These refinements ultimately lead to higher quality and better playability of the finished game. The job involves: testing the game in a systematic way, analyzing the game's performance against the designer's intentions, identifying and reporting problems, and suggesting improvements. However, it also involves creativity and ingenuity, which is used to figure how to ‘break’ the game in different and unique ways. In effect, QA Testers act as the game's first audience by reporting on playability and identifying any aspects that could be improved. Testers are responsible for finding these bugs in a game before it goes public and assuring quality in the final product.

And I think everyone can see that the specific feature is something that disrupts the playability and could be improved.

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Jacanuk

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#2  Edited By Jacanuk
Member since 2011 • 20281 Posts

@tryit said:
@Jacanuk said:
@tryit said:

that is a HUGE stretch.

rarely does the QC/QA team make design choices of that level.

Not really

And you are correct a QC/QA team do not make design choices but they do test the game and how it works, so when an obvious error like the above comes around, they report it back to the team leader who then go to the weekly design meeting and reports it to the design team.

again that would not be an error when the design specs say 'should be able to see NPCs behind walls'

its the QC/QA's job to tell the developer 'yes I can see the character behind the wall as it was designed to happen becasue the developers WANT that to happen because its in the design specs'

NOT being able to see behind the wall would be an error because it would be against the design policy

Of course, it´s an error if the design choice disrupts the flow of the game. And this clearly was not intended in a mission about stealth.

Also no it´s not the job of a QA/QC team to simply confirm the developer's ideas is there, they play the game to test the flow among a wide range of other things, like the obvious one to find bugs.

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#3 Jacanuk
Member since 2011 • 20281 Posts

@n64dd said:

@Jacanuk: I bet the guy who killed him is a radical conservative. *rolls eyes*

hehe yep

Liberals went haywire.

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#4  Edited By Jacanuk
Member since 2011 • 20281 Posts

@tryit said:

that is a HUGE stretch.

rarely does the QC/QA team make design choices of that level.

Not really

And you are correct a QC/QA team do not make design choices but they do test the game and how it works, so when an obvious error like the above comes around, they report it back to the team leader who then go to the weekly design meeting and reports it to the design team.

Well, they would in an ideal world where they actually knew about games and played them.

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Jacanuk

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#5 Jacanuk
Member since 2011 • 20281 Posts

@HoolaHoopMan said:

Come on, Trump's dad died with little to nothing. Did his money just vanish into thin air? It doesn't take a genius to see that they illegally funneled money to other people prior to his death.

Nothing illegal about the moving of funds.

Again you may find it morally wrong but legally it´s all kosher.

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#6 Jacanuk
Member since 2011 • 20281 Posts

@tryit said:

again for the third time.

Its an intentional design choice

it was not an error

A design choice can be an error.

That´s why there is a QC/QA team

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#7 Jacanuk
Member since 2011 • 20281 Posts

@tryit: Sure but my point still stands

Why is this such a major horrible thing, it´s a journalist and so what?

Murder is bad no matter who it is, but the world is going crazy over this is insane.

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#8 Jacanuk
Member since 2011 • 20281 Posts

@mrbojangles25 said:
@Jacanuk said:
@tryit said:

I do not know who Richard Garriott is actually but I will look it him to try and understand why I am supposed to know who he is

Wait you are a gamer right?

He is the developer of the Ultima series, Tabula Rasa and most recently an indie MMORPG and former owner of Origin Systems the maker of Ultima Online

And he is also the owner of the only castle in Austin Tx and the guy who spent his fortune on going into space.

He spent our money going into space. Asshole took the money from Tabula Rasa and went to space with it :( That game could have been really great, it was great, just needed some love.

Think he spent the money he got from the sale of Origin systems but come on if you had the chance, wouldn´t you go to space ?

And ya Tabula Rasa promised a lot but I think NCsoft ruined it by imposing insane deadlines and their crazy Korean ideas on it. a shame he chose to leave and go do Shroud instead.

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#9 Jacanuk
Member since 2011 • 20281 Posts

@mrbojangles25 said:
@tryit said:
@Jacanuk said:
@tryit said:

ok I dont care if its called 'watermelon'

what does it have to do with single player vs multiplayer?

Well, let me explain

The development team focused on making the multiplayer and half-assed the singleplayer campaign

Which is why you see something like the above video from IGN with badly thought out features.

ah I see that is a bit more coherent.

only I think this is a feature not a bug, so it would likely be in the MP as well.

No, it looks like a half-assed mechanic made solely for a token stealth mission in the single-player game. People thought it was probably too hard without some sort of "awareness" gimmick so they put one in.

Ya or that.

These kinds of things always make me wonder who actually get a job as a QC/QA tester, because every time a big game is released it comes out with so obvious errors, that you would have to be blind not to see them.

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#10  Edited By Jacanuk
Member since 2011 • 20281 Posts

@tryit said:
@Jacanuk said:
@tryit said:

yeah I know the game in question and I heard a story about that developer wanting to go into space and having made a newer game but I dont know his name or follow that much.

Unlike many 'gamers' I really do not follow game developers that much, its not important to me, just the game. I guess that makes me not a gamer which is also fine..whatever.

Well, I do not know all developers but you notice the guys who made a splash. Like Garriott, Andy Gavin, Levine and of course Molyneux

But anyways enough games, the thread was mainly about the insane debate.

case in point, I dont know any of those names that you just listed

lol ok

Well, Gavin made Crash Bandicoot with his small studio you may have heard of Naughty Dog., Levine is, of course, the famous Bioshock who in his last game bankrupted his studio because he was insane, and Molyneux is Fable, Black & White and Godus.