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JRLennis

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Edited By JRLennis

This is great news. If gamers support this title, it might generate some momentum for remaking other Squaresoft games, like Final Fantasy VII and Chrono Trigger.

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JRLennis

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I'm not sure the problem is a dearth of design talent. The problem may be that most of the true talent have been scared away from the industry due to the ever-increasing emphasis on sales over innovation.

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JRLennis

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Edited By JRLennis

One man does not a corporate culture make. I suspect little if anything will change at EA over this move.

I do find the timing curious, however. Did this happen because of the SimCity fiasco, or was the writing on the wall weeks ago?

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JRLennis

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@gouldjw You nailed it on the head. Contrary to popular belief, the Internet ISN'T forever.

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JRLennis

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I like what I'm seeing here. There are elements of X-Com, which is a good thing in my book.

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"One question asked if parents thought violence in video games could lead to violence in the real world, to which 75 percent responded saying yes, with 17 percent saying no, and 8 percent saying they were not sure."

This is the kind of loaded question that is often put in these surveys. CAN violent video games lead to real-life violence? Sure, but that fails to take into account other factors that may be much more relevant, such as does this person have easy access to firearms, or does this person have difficulty dealing with people at school? Violent video games contribute very little to a person's willingness to commit violent crime, and does nothing to empower people to execute violent crime.

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JRLennis

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Funny. A lot more people die from bad drivers than from mass shootings.


Seriously, this gesture only serves to make it look like the government is doing something about the violence problem in the U.S. It's a lot easier to sack a video game than it is to tackle the real causes of violence: the fast-paced nature of our society combined with poor education and a general lack of empathy.

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JRLennis

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@FarmFreshDX Or maybe they just didn't have the money to pay for the gift certificates they promised. This all may have been one big bluff, and they effectively called themselves on it.

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@CBN16 Are you sure? In our always-online world it wouldn't be difficult for the developer or some other authority to execute a code that seeks and destroys target software. Physical games are actually safer, assuming you have the means of hiding them when the Nazis come. :(

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This is a slippery slope if ever I've seen one. It is the same old argument clad in different clothes. You can't just single out one aspect of free expression without jeopardizing the others, because in the end they are all the same. Video games. Music. Movies. Television. Books. All can convey violence. What do we target next? And where does it end?

I feel bad for all of the kids who are going to lose their video games over this, but I feel worse about their other lost freedoms, which they must inevitably lose as well. Fear always brings about the worst in us, and we never realize what we've done - what we've lost - until it's too late. Ask Germany.