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JNKtastic

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#1 JNKtastic
Member since 2010 • 183 Posts

Yes it is more than fair. Just to think it is possible on a completely new console ( with all the legal stuff ) makes it way cool. If one can not afford new memory cards, then this system is not for you ( or any new system). Keep your PSP and game on.

digimonkey12
It isn't about not being able to afford the new memory cards otherwise I wouldn't have the stash of Memory Sticks - 16Gig sticks included - that I do now or the game collection I do now. It's rather more about the principle of everything. You already paid for everything once. But there is now a new console out that is meant to totally replace the one you have... but with no ability for backwards compatibility (except for digital downloads). Despite the fact that the new system was/is mean to replace the older one, there is no true backwards compatibility and if the UMD Passport Program works, you could get your backwards compatibility... but at the additional price of having to PAY AGAIN - and a lot - to port your older things over. The Vita is clearly meant to replace the PSP, not meant to be a totally brand new console apart from the PSP because otherwise, the PSP's digitized games wouldn't play on the Vita and the Vita wouldn't have access to the former PSP catalog. And yet there is no real backwards compatibility for the UMDs - a way for the Vita to truly replace the PSP which read games off of UMDs in addition to digital-only. If what people are saying is true and this program doesn't work out, then the Vita is a whole new console for anyone who has a UMD collection and not merely a replacement for the former PSP.
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JNKtastic

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#2 JNKtastic
Member since 2010 • 183 Posts
I see no reason why Sony will allow for an adapter like the ones being talked about as one of the major purposes of the Vita cards is to prevent piracy and well... only the Vita cards can be 'locked down' in the sense that Sony is wanting them to be. IF Sony allowed other companies to license this bit of their technology (the whole locking down/security bit), then there might be hope for a non-Sony branded card or card storage method, but until then, I don't see it happening. Furthermore, you can bet that the moment someone puts out an adapter or whatever that will allow the user to bypass the security feature of the Vita card, Sony will be after them in the same way the PSP has seen firmware update after firmware update after firmware update.
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#3 JNKtastic
Member since 2010 • 183 Posts
After getting my boxers in a twist thinking about my UMD collection of games (and movies) vs the non-UMD-friendly Vita, I did some research and found out that for the people who own UMDs, there might be some hope for possibly 'porting' their UMD games over to the Vita. As I didn't see any other topics that talked about this, I decided to give the topic a kick start. If nothing else, it's potentially useful information? So yeah: According to this http://andriasang.com/comyxo/ article entitled "Sony Announces UMD Passport Program for PlayStation Vita Buyers", there will be a "UMD Passport" application/feature for the Vita which will allow UMD owners to obtain digital downloadable versions of their UMD game collections... for a fee - a discounted fee. Additionally, there's a bit of a caveat - the port-ability of the UMD games depends on if downloadable versions of the UMD games will be made available in the first place (Crisis Core, I'm looking at you!) by the game publishers. Currently, Sony has published a starting list on their Japanese website of the titles that will be available on the Passport Program, which can be accessed here: http://www.jp.playstation.com/psvita/compatibility/umd/title/. With that said, here's how the UMD Passport system would theoretically work (according to the article): [quote="UMD Passport Program Instructions"]1) Download the UMD Registration application to the Vita 2) Boot up the application while UMD game of choice is loaded 3) Register the UMD game via prompts from the UMD Registration application 4) Download the digital version of the UMD game from the Passport catalog for a discounted fee

Assuming that everything goes as according to plan and instructions, you now have a digital downloaded library of your previous UMD-only games - woo hoo! ... Provided that all of your UMD games were/are/will be given a digital downloadable UMD Passport program version, of course. For someone like me who has two dozen someodd UMD game titles (and not counting movies) in their game collection, this sounds like a potentially promising way to ease my concerns over dropping money on the Vita which, without the UMD Passport Program, gives no way for me to access my older UMD game titles despite the new handheld console being a clear replacement for the older PSP. But this possibility also raises new potential concerns - specifically, concerns in regards to connectivity (internet and catalog connectivity, PSN fiasco), accessibility (PSN fiasco), and storage... We all know what happened when the PSN went down and we all know what happened during the time when the system was brought back and people were given the Welcome Back download packages and were scrambling to get their downloads completed... so I won't rehash the mess that happened. I will, however, say that personally, I have always disliked the idea of download-only options for things that are substantial in size and are costly... like games... and that what happened with the PSN illustrates a good reason why. That said, my thoughts about the UMD Passport Program in relation to my own UMD collection are highlighted below:

At the best scenario, let's say all 24 of my UMD games can be 'ported' over because all of the games have downloadable versions. 24 games. 1-2 Gigs each not counting any potential add-ons. That's 24-48 Gigs of games to be downloaded and 24 to 48 Gigs worth of time and opportunity where the download can go funky.

I've only downloaded a little over 10 Gigs of stuff from the PSN from fullblown games to DLCs to demos to themes and in 10 Gigs worth of data, there have already been entirely too many opportunities for trouble. Downloading directly to the console saves time, but downloading directly to the computer through Media Go has been safer but much less efficient (download twice, essentially - download from MediaGo and then transfer a copy to console). 24 to 48 Gigs worth of material even on broadband and even at high transfer speeds? UGH!

The official UMD Passport Program website (which lists UMDs currently available as downloadable in their catalog) says that these games will be anywhere between 500 yen and 1000 yen a pop with more popular and more complex games tending towards costing 1000 yen (and upwards). So let's be fair and say that fee averages out of around 750 yen as there are popular and not-so-popular and complex in the collection. That's around $10.00 USD average to download a game which equates to $240.00 to port over 24 games, but note that the US and international versions of the UMD Passport Program might have pricing schedules different from the Japanese one.

I've already spent a hefty sum of money building up my PSP library (and general gaming library on different platforms). As the PSP purchases were all within the last 2 years, I'm not looking forward to dropping $200ish to port over a collection of games that I already spent my hard-earned money on to own on UMD. Granted, I came into owning my PSP late in the game and so the purchases are all still relatively fresh for me (as opposed to someone else who might have own some of their titles for longer), but, still. UGH!

One PlayStation Vita memory card at $120.00 USD for a 32 Gig pop OR two 16 Gig memory cards for $70.00 bucks a pop for a total of $140.00 USD. If we're smart and buy a 32 Gig card, that's $120.00 out the wallet.

I've already spent a tidy sum of money on Memory Sticks... but my gripe is actually not about having just spent money on those. It's about how much I have to spend EXTRA in addition to the UMD Passport fees to port over games I already paid for and legally own. $120.00 EXTRA just for my UMD games and NOT counting anything else (which would need room on a separate storage card)? UGH! If we do the math, that's: $240.00 (UMD Passport Program fees) + $120.00 (storage card) = $360.00 (total)to port over my UMD game collection (and I won't bother calculating the potential time and sanity lost should something go wrong in the downloading and/or transferring process for 24-48 Gigs) THAT I ALREADY BOUGHT and LEGALLY OWN! Don't get me wrong; I love my UMD collection which is the whole reason I decided to do some research, but... HOLY %$#@ and WTF! ----- References: 1) Sony Announces UMD Passport Program for PlayStation Vita Buyers - andriasang.com 2) UMD Passport Program - Current Port-able Game List Japan/Japanese official PlayStation Vita site ----- All that said... any thoughts? Do you think it's 'fair'? Does this possibility cheer you up any if the thought of losing your UMD collection to the new console that's meant to be a replacement was a downer? Do you have any better ideas on how a UMD Passport Program might be executed?
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JNKtastic

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#4 JNKtastic
Member since 2010 • 183 Posts
So I'm one of those people who pre-orders games because I'm really looking forward to them and because pre-ordering can net some really neat bonuses. Nothing pre-ordered right now, but in the somewhat recent past, I have pre-ordered: - The 3rd Birthday (bonus Aya Brea Outfit DLC for Dissidia) - Dissidia 012 [duodecim] (bonus Dark Cloud KH Outfit DLC) - Okamiden (bonus 'paintbrush' stylus) - Pokemon White and Pokemon Black (bonus stylus pack and giant wall stickers, discounted hardback collector's Pokedex and guide, postcard set) In the future, I am hoping to pre-order: - Final Fantasy XIII-2 - Final Fantasy Type-0 (if it makes it out here in the US) The 3rd Birthday pre-order was mostly because I used to be a huge Parasite Eve fan back in the day and so I was really excited about the game. There wasn't really a bonus for it aside from the fact that the first wave of games would come bundled with an Aya Brea outfit DLC for Lightning for Dissidia duodecim. The Dissidia duodecim pre-order was both for the game itself and for the DLC bonus and I chose Dark Cloud's Kingdom Hearts outfit over Tifa's DLC outfit. The Okamiden pre-order was something of a whim; the sales associate knew I was a fan of the Okami series and made a mention about how there was going to be a 'fun little bonus' for pre-ordering. Little did I suppose that the pre-order bonus would be a stylus created in the shape of a calligraphy brush! The Pokemon games were pre-orders just waiting to happen as I had been waiting for the games to be released for a while. The giant wall stickers and the stylus pack were neat bonuses. At another location, there was also an option to purchase the collector's hardback edition of the Pokedex at a discounted price if one pre-ordered. I attended the midnight launch at that location and won myself a t-shirt in the process. At yet a third location, there were bonus postcard packs being offered if you picked up the game on the day of the release.
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#5 JNKtastic
Member since 2010 • 183 Posts
[QUOTE="Granpire"][QUOTE="JNKtastic"] The fact that I can't port over Crisis Core, the DJ Max series, and other UMD-only titles along with the movies makes me balk at seeing the Vita as an upgrade

Some, if not all the DJ Max Portable series are available on PSN. Agreed about the movies, but in reality, most people didn't bother with them.

DJ Max Fever and DJ Max Portable 3 are available, but I have imports of the other games (like Black Square) on UMD as well. And yeah, I honestly don't know too many other people who have a UMD movie collection.
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#6 JNKtastic
Member since 2010 • 183 Posts
[QUOTE="JNKtastic"]The Memory Stick technology is 'old'; it first came out in 1998. Is it really that much a surprise that - 13 years later and in time for the release of a new piece of technology - they're changing to a new method?Granpire
Ehhh, not really true. Memory Stick technology started out in 1998, but it's been constantly updated with each new iteration, to improve speed and storage sizes. I'm not saying Sony's cards were ever the best, nor were they better in any way than other cards. But to say that Memory Stick technology is 'old' is false. Memory Sticks were never outdated, just overpriced.

Sorry I didn't clarify. I meant 'old' in the sense of doing what Sony wants to do with the Vita in particular - the whole bit about locking the new cards (game carts and storage media) to a single PSN account and such - not so much as 'old' in the fact that it's actually outdated.
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#7 JNKtastic
Member since 2010 • 183 Posts
I like the idea of the Vita and I know that eventually, I'll probably take the jump and go for it. The question is how soon or, as I have a feeling it's going to be, how late. Right now, I'm feeling really conflicted and I'm wondering if there's anyone else working around a similar conflict and if so, how are they approaching the 'upgrade' to the Vita. Should I consider it to be an upgrade to the PSP - something to replace what I already have - or just a whole new system entirely - something not really meant to replace what I already have? So here's the deal: I have a PSP 3000 that I bought in a bundle (Dissidia) back in 2009 and my UMD library - both games and movies - has really grown over the years. I own two dozen someodd UMD games and at least a dozen more UMD movies. I own exactly 3 downloaded titles - FFVII (PSOne), FFVIII (PSOne), Dissidia duodecim Prologus (PSP), and plan to add on quite few more in the future. I also have a small collection of themes and various DLCs from certain games. In relation, I have 38 Gigs of Memory Stick space (16 Gigs, 16 Gigs, 4 Gigs, 2 Gigs) - space that is taken up by PSN-related downloads and multimedia from my own collection. I get a lot of use out of my PSP from not only the gameplay but also from watching movies (UMD and downloaded) and listening to music (my own collection) and the occasional Skype chat now and again. I had the chance to either go for the Go or stick with the PSP 3000 series (or otherwise), but I chose the 3000 series because I like having game cartridges and don't fully trust having everything download and online only. The later fiasco with the PSN confirmed some of my paranoia. On the other hand, I also know there is a move towards downloads. That said, I know the downloaded games will be still be available/backwards compatible for the Vita... but the UMDs won't be. The fact that I can't port over Crisis Core, the DJ Max series, and other UMD-only titles along with the movies makes me balk at seeing the Vita as an upgrade - as something meant to replace the PSP - because the Vita CAN'T take over from where my PSP has left off at and therefore can't replace it as it isn't backwards compatible with my older UMD collection. On the other hand, it is clear that the Vita is meant to be a replacement for the PSP despite the fact that the older UMD games are not only not backwards compatible but are also not all available for download from the PSN. Given this lack of compatibility, how are others who also have a substantial UMD collection approaching the possibility of owning Vita? Just another console to put aside money for - one which will go alongside their older PSP? A console to replace their older PSP and who cares about the UMDs? What are you going to do about all of your older UMDs that don't come with downloadable versions?
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#9 JNKtastic
Member since 2010 • 183 Posts
Try this list: http://en.wikipedia.org/wiki/List_of_PlayStation_Vita_games
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#10 JNKtastic
Member since 2010 • 183 Posts
Since the appearance of external storage devices, Sony has almost ALWAYS used their own proprietary media storage devices to match their own products. One of the few exceptions to this trend is their Reader (eBook reader) which uses the microSD format. Since the appearance of the Clie (PDA running Palm OS for those unfamiliar) in 2000, first line of VAIO laptops, first line of Cyber-shot cameras... Sony's been using Memory Sticks for additional external storage. The Memory Stick technology is 'old'; it first came out in 1998. Is it really that much a surprise that - 13 years later and in time for the release of a new piece of technology - they're changing to a new method? Now with the push towards digital downloads rather than in-your-hand products and given Sony's attitude towards piracy and given their reaction towards piracy (very frequent firmware updates to patch up what CFW exploits), a new proprietary storage method was bound to happen. As is, you can't 'lock' a microSD card or any other current storage card to an account in the way that a SIM card for a mobile phone might be able to do, for example, which is similar to what Sony is wanting to do with their new storage card and the Vita. I'm not saying I agree with Sony's decision to do this; on the other hand, this is also hardly unexpected given Sony's history.