Uncharted was a bad example champ, it's just bad. That is if you are going to talk about seriously moving the industry to better storytelling, and it's not for the reasons listed in this thread, it's just Uncharted stories are not serious, it's supposed to be a fun summer flick type of game that doesn't need critical thinking.
The whole Nathan Drake is a mass murderer thing is laughable to be honest, the first guy who made this connection is a psycho lol
I bet of 99.9% of people who finished the games, that thought haven't even crossed their minds after they have walked away from playing the game. And the people who made the game never ever wanted this thought to be the message Uncharted delivers like ever, that is never the meaning of Uncharted games.
The guys who crossed their minds and thought of it that way tho? the 0.01% ? high af.
I understand the "supposed" flaw of the story synchronization with the gameplay mechanics and that it should be one rule but Uncharted is not a game to mention in this type of discussion/narrative you going for, not even implying you should edit the post, it's good when you make mistakes champ lol.
I mean if we are really going to go to the game's set of rules...etc, If we're going to add the artificiality of the game then Nathan Drake needs a lot of explaining to do. Why stop at killing? how about the many times he dies in the game then magically comes back to life to continue ? Nathan Drake confirmed immortal! how about the ridiculous amount of hulk strength he has? him and every partner goes with him they climb mountains without breaking a sweat! The amount of total destruction...etc.
These things are never going away, these are exaggerations and few games actually address the situation since the setting and story are completely different it's justifiable and they can get creative, for instance, a dark fantasy like the Souls series actually explains the dying part of the game mechanics but you can't do that in a modern setting based game on real events like a COD, Uncharted or MGS....etc.
Games need some kind of fantasy/sci-fi setting to explain things better in the world to be free with their mechanics/systems OR they have to go the crappy route to minimize stuff to the point developers questions if the mechanic/system even needs to exist in their game? I mean lets go back to Uncharted again, if they minimize it to like total shootouts are 3 or 4 and you kill like 15 to 30 max, is it really worth it to even consider pouring resources to shooting mechanics? they would scrap it all together and the game becomes barebones only climbing, puzzles and adventure just to keep the story and characters more believable through mechanics.
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