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Geogyf

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The Alien games have maintained a far better coherence than the movies.

Also clearly the Aliens franchise is relevant, since it has spawned so many sequels & spinoffs.

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Geogyf

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@locke90: The ESO map http://game-maps.com/ESO/img/Tamriel-Overview2.jpg

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Geogyf

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@lostn: Well they did let the game release though ;)

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Geogyf

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@lostn: Haha that post seems very ironic, but maybe you wanted it to sound that way.

Yes shooters are less risk-free than Scalebound, especially Gears which is an established franchise.

That was what i am saying, without risk there is no reward. Check EA for a company that is doing that.

But i dont really think that the projected Scalebound money will go to Gears to make it better.

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@carving_a_giant: What you really mean is that Microsoft saw it as a risk and cancelled it. Because the interest was supposedly minimal.

Well i would say thats a problem with publishers. There is a reason why many develeoper studios went to Kickstarter and crowdfunded their games. And actually succeeded. Because the gamers' interest is there. Without risk there is no reward.

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@Hicks_1: I dont think i can make it more clear than my previous post.

Crytek bankrupted and Amazon bought their engine/base code.

I think you have some anger issues and need to take some time to see the situation more clearly.

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@Antarte: You are right as Dragon Age Origins and Mass Effect 1 had both about 7 years of development as they spent a lot of time in pre-production.

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@wexorian: The situation is very different than no man's sky though.

I am not a backer so forgive me if i dont know some things in detail.

1. Chris Roberts is an established dev and his team is much more adept than No Man's Sky indie team.

2. His team is much larger. CIG has over 200 people in multiple studios (3+), Hello games has 16 people.

3. His budget is much larger. IMO Hello games should have taken the Sony money and lose creative control.

4.Star Citizen delivers updates daily/weekly. No Man's sky updates were S.Murray promises without actual proof (no actual gameplay shown, no beta etc).

5. The backers are actually involved in the game's creation. They can influence many things. Whereas in Star Citizen people only saw the final product.

Of course the backers will know much more than us. We just get a Star Citizen update every few months whereas the backers get their updates daily or weekly.

I will recite from my personal example as a backer with Torment:Numenera which will released in February 28, 2017. We, as backers got involved when we voted some game systems. Also the developers looked at our comments in the forums and discussed them with us. We are also receiving updates daily (during the first stages of development ex concept art etc) or weekly (now that the game is nearly finished). But the video game sites only posted news when a big milestone was achieved.

People said the same things about Pillars of Eternity, Torment:Numenera etc. as they say now about Star Citizen. Of course Star Citizen is more ambitious than the games i mentioned.

You have to consider here that the estimates for the Kickstarter games are only for the base game. When the games have multiple backer goals, the base game increases in scope by a lot. At least 200%, so it will take more time. So a lot of people who are not backers or dont know about development will get angry.

Star Citizen could fail like No Man Sky. But it has a lot more going for it than NMS.

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Geogyf

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@Hicks_1: You seem to know nothing about development and didnt even check anything about the stuff you post. Your whole article is bashing Star Citizen without actually knowing about how things work. Let me clarify them for you.

Star Citizen had the Crytek Engine. Crytek is essential bankrupted so Amazon bought their engine rights.

The game has been expanded in scope over 300% from the basic premise of Kickstarter (I mean without adding the backer goals). It is idiotic to expect something like that in 2-3 years. The estimate was for the base game WITHOUT any backer goals).

Imagine if Rockstar launched GTA for the FIRST time. Consider this: GTA 4 was made in 4 years (2004-200* with a team of 150 people. And their team had the experience and the groundwork of multiple GTA games before that).

Which is why Star Citizen's team is right in releasing this game in modules, because that is the only way this thing will work and the consumers will enjoy the product they bought

Funny that you comment on Mass Effect, since the first game had 7 years of development LOL.

Just check your facts next time and understand a bit more about game development before posting.

I am not even a Star Citizen backer man..