@YukoAsho: I highly doubt any publisher would offer 1080p versions of their games on the new consoles at a reduced price, because they all love money. I can also imagine their justification for not allowing that. Their argument would be that although attachment to 4K TVs may not currently be mainstream, in the future it will be as 1080p TVs are phased out, and 4K becomes the only option to purchase in a few years. After all, 8K is just around the corner (which is also ridiculous).
Given that this generation of consoles has lasted 7 years, they would have a compelling argument that over the course of the next 7 years, 1080p will have declined significantly. So it's more cost effective (for them) to ship games with 4K textures now, without having to worry about producing two sets of assets.
I'll be pleasantly surprised if they offer options, particularly for downloads, because I have no intention of upgrading to a 4K TV any time soon (especially one that would meet the HDMI 2.1, 4K at 120hz needed to take full advantage of the new consoles).
I also concur with all posters here that uncompressed or hi-fidelity audio is going to inflate game install sizes, especially if there are multiple language packs for fully-voiced games.
SSD upgrades or additions are going to become essential moving forward, and both Xbox and Playstation platforms realised that from the outset, which is why they've included upgrade potential. The cost of larger NVMe drives may be prohibitive in the short term (particularly those compatible and/or certified for use with the new systems), but hopefully those prices will come down significantly over the next few years.
Whether you opt for disc-based versions to try and offset huge downloads or not, this generation has proven you still need a decent internet connection speed and have to watch any data caps already. Hardly any game is released now that does not require a patch soon after release, and some of the patch sizes can be ridiculous, anything from a gigabyte up to practically downloading the entire game again. I do buy a mix of digital and disc-based games, partly so that my internet connection isn't constantly tied up, because there are a few of us in the same household, and large downloads affect everyone's access.
It is what it is. We're tied to and reliant on their eco-systems, whichever way you look at it. What these platform holders do need to keep in mind, however, is how robust and resilient the internet infrastructure is in their target markets, or they risk excluding potential customers. This is particularly true for any of their streaming services.
Log in to comment