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DoubleclickTF

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@Gelugon_baat @leikeylosh It's not spam, it's just comedy voting. They're giving it 10/10 because it's a pinch funnier than giving it the 0/10 it truly deserves. Unfortunately, as you can see from the About page of Dark Artz's website, the makers are utterly deluded and will take the User Score as an endorsement.

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DoubleclickTF

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@ZEeduardo94 It has happened before, but it was many bontoons ago.

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@ratavaquera "Kevin’s future goals are to help Dark Artz Entertainment become a billion dollar business." This is hilarious.

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@ratavaquera "One man… One vision… One future game of the year…" Oh God, the Dunning-Kruger effect.

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@Unholy123 Slow down and read. He never was part of Crysis's development. His company was only a division of Crytek after it was bought. He is no longer working with that company, and therefore not Crytek either. Developers can't just make games happen - they need publishers' financing, and none of the publishers wanted to take a risk on Timesplitters 4. He tried to give you Timesplitters, wanted to, couldn't sell it. And there you are damning him for being greedy or whining or something, without bothering to comprehend what the situation is.

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... and in fact, he's not even with Crytek UK anymore either, as the article points out! So it's really got nothing to do with him, and neither does Crytek have anything to do with him anymore.

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@moldyspud I don't know why you're going on about Crytek and the development of Crysis 3. When the company announced Timesplitters 4, it was still called Free Radical. Crytek had not bought it then. Now Crytek has bought it, and given it the name "Crytek UK". As you can tell by the speculative way Ellis is talking about Crytek 2's profits, he is outside of Crysis, not at the heart of the organisation. Crytek is not whining about profits. Neither is Ellis. All he is saying is that years ago, before Crytek acquired his company, he could not sell the idea to anyone despite his best efforts. He is not in a position now to decide what Crytek does with regard to its economic plans either, since he is just the head of one of their development teams. A lot of people commenting really need to take a step back and breathe for a second.

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I've said the same thing elsewhere: anybody who gets hot under the collar about who is or isn't a "true gamer" or a "real gamer" is a fool, and this has been the basis of many of the attacks on Hepler. "Gamer" is a useful conversational shorthand in an article such as this one, but people who use the term as though we're on some kind of team because we play games has lost their mind.

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@CassadyH They don't care right now, or they wouldn't be doing it, but they can be made to care. Once DRM was proven to be hurting sales of games such as AC2 and Bioshock on PC, it was removed, even though the PC market is relatively small. Sometimes people don't see the point of acting because their one gesture seems like a drop in the ocean, but being made aware that lots of people feel the same way can lead a talking point into a larger swell.

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DoubleclickTF

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@Blackarrow1020 But you're still missing the point. How will companies be made to understand that these practices are unpopular through sales alone? How would they know it was their DRM, DLC, or CEs and not some other factor? If the situation were misinterpreted, it could be disastrous for the future of an otherwise important game. It needs to be verbalised in a more precise way, and I'm really not sure why you would object to being exposed to these opinions. They're in line with yours, and they're not hurting you.