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Brainhunter

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#1 Brainhunter
Member since 2003 • 2201 Posts
I'd still consider PS1/N64 era to be the greatest generation of gaming, simply because of the sheer amount of creativity and opportunities that 3D, analog sticks and disc-based media presented at their time. What we see now is not necessarily innovation, but evolution from what began in the 90s. Everything we see now is not necessarily creative, but an improvement and natural evolution of gaming, when it launched into full throttle around when the 90s debuted.
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Brainhunter

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#3 Brainhunter
Member since 2003 • 2201 Posts
TC seems to imply that he has an uneasy feeling about the direction the NGP is headed, just like its predecessor.... Not exactly about it's success rate, but rather the kind of experience it will offer. My take? Portable, miniaturized, handheld-geared ports, remakes and redesigns of PS3 platform franchises made on the go. Essentially, a dissolved experience of the Sony home console counterparts. What the DS offered was an alternative library of games that offered an entirely different experience from the Nintendo Wii. Titles like Professor Layton, Phoenix Wright, Hotel Dusk, heck, even Mario Kart DS offered a gameplay experience that could not be matched up on its console counterparts. But too many times do I see PSP titles glorified as being quality handheld experiences (which I do not deny) but are rather trimmed-down gameplays of their console equivalents (Jax on PSP vs Jax and Daxter franchise on PS2, the PSP God of War series compared to the PS2 and PS3 versions, the Monster Hunter portable series compared to its Wii and PS2 counterparts, etc.). Why spend $250 on a handheld that offers a lesser level of fidelity, budget and development time compared to its console counterpart, when you can throw another $50 and get the full home console experience for titles truly designed for hardcore gamers? I feel the 3DS will remain the uncontested victor in the incoming handheld war this year, because already at launch, it offers titles that no other platform can compete against. Sony is pretty much splitting its hardcore audience into the handheld and home console markets: not a bad thing per say, but the price point for each platform (and their respective titles) will really fragment the gamer population. Nintendo will likely not suffer as much, due to the significantly different design and game library choices the 3DS offers compared to the Wii (and possibly its successor).
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Brainhunter

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#4 Brainhunter
Member since 2003 • 2201 Posts

Nice Post TC!

Also like that Monkey Island II recreation as well.

Here's someone who built a trailer for a short movie project he was working on (Raining Fire). It is running on the older CryEngine 2, but the engine is still mightily impressive. Whoever designed this should be hired immediately, great sound mixing too:

http://www.youtube.com/watch?v=4No43o7zkDQ

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Brainhunter

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#5 Brainhunter
Member since 2003 • 2201 Posts
3DS reportedly with 3-4ish hour battery life. PSP undoubtedly gonna be at the very least, 4 hours max battery life. No thank you. I'll wait for a revision for both devices and hoping they hit at least the 8 hour battery life on med-brightness: the sweet spot for those road trips / flights / arduously long break hours in school.
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#6 Brainhunter
Member since 2003 • 2201 Posts

definitely Oblivion for XBOX 360, and am quite surprised no one is mentioning this game.

bloom467
Many of us have been gaming since the 90s, so Oblivion is quite a recent game. TC asked about the first time we were impressed by water effects. I doubt it would be for something as recent as Oblivion. As for me, I'd say Half-Life 2's water. In fact, the entire game's visuals, level design, texture and physics were way ahead of its time. Still holds up to today's standards if you use mods for the game.
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#7 Brainhunter
Member since 2003 • 2201 Posts
I thought the 10 point system is supposed to reflect the 10 point grading system that is fairly universal across schools around the world (especially elementary through high school). A 10 is perfect. A 9 is excellent. An 8 is great. A 7 is average. A 6 is below the national standard. 5 and under is bad. Am I the only one who saw the scoring system for videogames akin to grades in school?
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#8 Brainhunter
Member since 2003 • 2201 Posts
Well, piracy, while it hurts software sales, does lead to a significant surge in hardware sales worldwide. It's why the PSP managed to snab a significant portion of the handheld gaming market from the longtime GameBoy handheld king, Nintendo. It's why the PS2 is the best-selling console of all-time, and it's also why the PS3 is last in place, hardware unit sales wise, since launch. Watch PS3 units fly off shelves by Christmas 2011 because if it has been successfully pirated then, it would surely surpass 360 lifeteime sales in little time (which has been cracked for a long time now). Heck, the Wii has absolutely no protection from piracy: a simple tool is all that is required to play pirated titles on it. It is by and large the most easily-piratable home console in this generation of consoles (and lo and behold, it also happens to have the most unit sales!).
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#9 Brainhunter
Member since 2003 • 2201 Posts

This is probably the worst kind of game you could get on a touch-only device.

That's right: not shooters, not fighters, not RTS, but the button-sensitive action games like Ninja Gaiden and Devil May Cry.

How the heck do you hold down on the gun trigger button to charge your shot to lvl3, while locking unto an enemy and comboing using the touch buttons on the facepad, and turning the camera around to view your blind spots for incoming attacks, while maneuvering around the map for proper positioning to execute your combos, all this on a iphone/ipad? In addition, you'd wind up with less than a third of the screen space to work with after you smother your fingers all over it. o.O

Still looks pretty cool though. I definitely feel like replaying DMC4 again.

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#10 Brainhunter
Member since 2003 • 2201 Posts
Atlus solidifies my mindset that there is still hope in Japan's rather lackluster gaming industry this entire generation (aside from a few key studios like Nintendo, Kojima Games and to a certain extent, Capcom): Atlus is brilliant at creating fun, unique and bizarre gameplay experiences.