Blazvatan's comments

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Blazvatan

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@Fursnake The translation might of been a bit too literal from Japanese to English, but even if it wasn't I can imagine that working with such a beloved franchise would cause great anxiety even to the point of tears if you had trouble with something as important as the names. Try and look at this from their perspective. This is the man's job and if he doesn't do it well or can't come up with names then he will be in trouble. Obviously there is a lot of pressure when working on a video game so try and feel some compassion for the man.

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Blazvatan

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@tigress666 @Blazvatan @FinnishTeenager I don't really understand how my earlier post could logically lead to restricting everyone of video and games and putting us in padded rooms. I do understand your concern though about "how do we deal with violent video games?" That is a very hard decision to make. Obviously you don't want to completely ban video games of any level of violence, nor do you want to do away with all ratings and let children of any age be exposed to adult content.

As a parent, the best thing you can do for your child is to set specific regulations about video games. Obviously the government does not know your child and they are not the ones buying your kid an M rated game. When I was younger I was limited to 1 hour a day of video games. At the time I was not very happy with their decision, but I respected my parents and went along with it. Looking back on the regulation I am glad for that limit! I would have sat all day in front of my computer or TV if I had not been given boundaries. It gave me the time to voraciously read through books and play outside.

All in all, there is no one way to effectively deal with violent video games. Personally, I feel that some games have gone too far in what they portray and allow you to do, but that is not up to me to decide if other people play it. Parents need to be aware of what games they are buying for their kids (or what the kids are buying themselves), be informed about the game by reading or watching reviews from gaming websites and even family oriented review websites, and then set limits or regulations for their own children. Who knows the child better than the parent?


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Blazvatan

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@FinnishTeenager That was covered in the article. A large majority of people come from at least a decent home and are not mentally unstable with a propensity to violence. The problem arises with the smaller minority of people who are predisposed to serious violence and play violent video games. The video games can play an important role in whether or not they carry out an attack.


Yes, it is very uncomfortable to hear that violent video games actually have an effect on people. The thing to remember is that proper parenting (not giving a younger child M rated video games), a good home, and other positive influences make the potential dangers of violent video games nullified. Not everyone comes from a good background though.

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Blazvatan

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@Graduk What makes that inherently worse than a human doing it? I'm not trying to be sarcastic, I just don't understand how a dog killing someone in a game (which has already happened in previous COD games) makes this so disgusting that you have to pass. I imagine there are far more "disgusting" kills that have happened in the COD games.

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Blazvatan

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@Tauu He hasn't given up on Minecraft. He handed it over to a trustworthy and passionate developer who could devote time to the game. Jeb is the one who leads and directs Minecraft now. The game is still being updated and improved.

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Blazvatan

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Edited By Blazvatan

@Forgotten_Taco The principle of the matter is that we never should have to pay for things such as that. It used to be that you bought a game and could unlock fun cosmetic gear or any additions to the game through hard work or cheat codes. Now they take out small portions of the game (or significant portions such as story content) and try and sell that back to us, even though we payed full price for their game. It is a profitable, but lame business practice to do to gamers. Those who don't understand how their wallets speak louder than their words are fueling this micro-transaction business model.

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Blazvatan

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Edited By Blazvatan

@PlatinumPaladin @Blazvatan Luckily I had two brothers to practice with and play races against. It is always nice to be reminded of childhood nostalgia!

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Edited By Blazvatan

I understand what you are writing about, and I remember playing the 1st Lego Star Wars game when it first came out. Not much has changed. You have to remember that while these are very similar games, they are mainly created for children who have not played all of the Lego games. They will find this game to be very enjoyable and new. I would like to see some changes though. I remember games such as Lego Island and Lego Racers. Those were amazing games. Who can forget Lego Rock Raiders? I understand your desire for more diversity.

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Blazvatan

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April Fools? Right? Heh heh.... He gets paid way too much.

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Blazvatan

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I believe the only Free-To-Play game I actually enjoyed and actually got the model right was Lord of the Rings Online (LOTRO). What they did right was make everything that you could buy with real money, possible to be unlocked in the game without spending a single dime. I unlocked many different regions and features just by playing the game like anyone else would. I highly enjoyed the experience! They even had sales that drastically reduced the prices on expensive quest areas and allowed you to further enjoy the game. You can argue how fun LOTRO actually is, but you can't beat how they ran their Free-To-Play model. You could tell that they were not just in it for the money, but that really enjoyed their own game and the community.

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