That's a stupid statement.Half Life was a huge popularizer in cinematic gameplay which is the worst thing to happen gaming imo, the bubonic plague of gaming.
Maroxad
[QUOTE="Maroxad"]That's a stupid statement.Half Life was a huge popularizer in cinematic gameplay which is the worst thing to happen gaming imo, the bubonic plague of gaming.
jg4xchamp
Not at all, Half Life was one of the games that pushed gaming towards cinematic design. Of course, there are games that have pushed gaming towards the direction further along after half life, but Half Life was still one of the major stones towards the popularization of the cinematic playstyle. I wouldnt say it is the biggest though, but it certainly is among the biggest.
And as it happens, I absolutely hate cinematic gaming, and I cant think of many, if any cinematic games that I like.
[QUOTE="jg4xchamp"][QUOTE="Maroxad"]That's a stupid statement.Half Life was a huge popularizer in cinematic gameplay which is the worst thing to happen gaming imo, the bubonic plague of gaming.
Maroxad
Not at all, Half Life was one of the games that pushed gaming towards cinematic design. Of course, there are games that have pushed gaming towards the direction further along after half life, but Half Life was still one of the major stones towards the popularization of the cinematic playstyle. I wouldnt say it is the biggest though, but it certainly is among the biggest.
And as it happens, I absolutely hate cinematic gaming, and I cant think of many, if any cinematic games that I like.
Half Life is cinematic(by modern day gaming standards at least) in a very loose way. the game tells its story entirely in gameplay while rarely taking control away from the player.[QUOTE="Maroxad"][QUOTE="jg4xchamp"][QUOTE="Maroxad"]That's a stupid statement.Half Life was a huge popularizer in cinematic gameplay which is the worst thing to happen gaming imo, the bubonic plague of gaming.
jg4xchamp
Not at all, Half Life was one of the games that pushed gaming towards cinematic design. Of course, there are games that have pushed gaming towards the direction further along after half life, but Half Life was still one of the major stones towards the popularization of the cinematic playstyle. I wouldnt say it is the biggest though, but it certainly is among the biggest.
And as it happens, I absolutely hate cinematic gaming, and I cant think of many, if any cinematic games that I like.
Half Life is cinematic(by modern day gaming standards at least) in a very loose way. the game tells its story entirely in gameplay while rarely taking control away from the player.So yeah: stupid statement.
While I will agree that by modern standards, Half Life is far from cinematic. But it was still considerably more cinematic than most of the other products around the same time.
I am pretty sure that even without Half Life, we would have had FPS push into other directions by now. Half Life 1 was a good game, but I am not sure I liked what it popularized. And Doom clones sure as hell are a lot more enjoyable than the modern shooter imo.
I didnt play Bayonetta, but I honestly didnt care much for the other games you listed. But you did make a point with Half Life 1, that game was actually good (meaning that is one cinematic game I like). Half Life 2 is a piece of shit though.
Even though Half Life 2 never technically took away control, they may as well have. during conversations, you couldn't do anything besides walk around... Hardly worth a damn.
still a good game IMO... Although the story and atmosphere are heavily overrated but I think the gameplay is fun and bloody.Â
Cutscenes were already being abused by that time with stuff like Metal Gear Solid and oh that one big Nintendo game in 1998 what was it again? Oh right Ocarina of Time, and we weren't that far away from Shenmue and its nonsense. Half Life is purely interactive from beginning to end which does not match up with the general complaints about a cinematic game. You do not know the meaning of the words you are saying.ÂWhile I will agree that by modern standards, Half Life is far from cinematic. But it was still considerably more cinematic than most of the other products around the same time. Maroxad
Conjecture at best, and a statement that can be made about any game that ever innovatedI am pretty sure that even without Half Life, we would have had FPS push into other directions by now.
You mean the story telling format that's been used in Metroid Prime, Bioshock, Deus Ex, or we can even go non FPS and point out Shadow of the Colossus? It's one of the first games that said you could tell a narrative in a game without taking control away from the player.Half Life 1 was a good game, but I am not sure I liked what it popularized.
If you like corridor crawl horse piss? sure it's certainly "more enjoyable". I don't really care for horse piss, so I don't tolerate the nonsense of either.ÂAnd Doom clones sure as hell are a lot more enjoyable than the modern shooter imo.
Game is scripted sure, and is illusion breaking(largely because it's not remotely plausible, game is a f*cking theme park). But it conveys all of its information without forcing the player to not have any control. You can still largely ignore the story save a few segments, and even the game was rarely exposition heavy.Even though Half Life 2 never technically took away control, they may as well have. during conversations, you couldn't do anything besides walk around... Hardly worth a damn.
still a good game IMO... Although the story and atmosphere are heavily overrated but I think the gameplay is fun and bloody.Â
turtlethetaffer
Cutscenes were already being abused by that time with stuff like Metal Gear Solid and oh that one big Nintendo game in 1998 what was it again? Oh right Ocarina of Time, and we weren't that far away from Shenmue and its nonsense. Half Life is purely interactive from beginning to end which does not match up with the general complaints about a cinematic game. You do not know the meaning of the words you are saying. jg4xchamp
Ocarina of Time was HARDLY cinematic, there were a few cutscenes, but they werent all that many and most were not very long at all. MGS1 was very cinematic though, and I would argue that it was one of the few games that felt more cinematic than Half Life. Cutscenes are not the only way a game can be cinematic you know .
You mean the story telling format that's been used in Metroid Prime, Bioshock, Deus Ex, or we can even go non FPS and point out Shadow of the Colossus? It's one of the first games that said you could tell a narrative in a game without taking control away from the player. jg4xchamp
No I mean the very high emphasis on set pieces.
If you like corridor crawl horse piss? sure it's certainly "more enjoyable". I don't really care for horse piss, so I don't tolerate the nonsense of either.jg4xchamp
Horse piss would be a good term to describe most modern fps.
There is nothing wrong with a game having a heavy emphasis on set pieces. It all comes down to execution, and large scripted sequences Half Life has routinely done very well. Plenty of modern games(like say Crysis) have even gone to take those set pieces and add some options along the way as well. Not to mention scripted segments of games have been there since the dawn of time. That's such a silly complaint.
And I would say using a cutscene is far more "cinematic" game territory than a game that never relinquishes control away from the player. In that year alone it was the only game that told its story without taking control away, and that's a cinematic experience because it has scripted gameplay segments? Something those games have?jg4xchamp
I disagree heavily on the heavy emphasis on Set pieces bit. But I see this conversation is getting nowhere, we will have to agree to disagree, no need to derail this into a thread about Half Life.
Is cinematic some sort of new SW buzzword? Because as far as I know "cinematic" just means the game's camera is placed like it would be in a movie.Aljosa23cinematic is "to resemble cinema", so i guess SW has been bastardizing the word to the point that it's not anymore about camerawork or cutscenes, but CINEMATIC EXPERIENCES, or CINEMATIC GAMEPLAY, or CINEMATIC *insert anything you want to insult*
cinematic is "to resemble cinema", so i guess SW has been bastardizing the word to the point that it's not anymore about camerawork or cutscenes, but CINEMATIC EXPERIENCES, or CINEMATIC GAMEPLAY, or CINEMATIC *insert anything you want to insult*[QUOTE="Aljosa23"]Is cinematic some sort of new SW buzzword? Because as far as I know "cinematic" just means the game's camera is placed like it would be in a movie.BrunoBRS
I think it refers to games trying to be interactive action movies, which, you have to admit, is happening alot these days, for better or worse.Â
[QUOTE="BrunoBRS"]cinematic is "to resemble cinema", so i guess SW has been bastardizing the word to the point that it's not anymore about camerawork or cutscenes, but CINEMATIC EXPERIENCES, or CINEMATIC GAMEPLAY, or CINEMATIC *insert anything you want to insult*[QUOTE="Aljosa23"]Is cinematic some sort of new SW buzzword? Because as far as I know "cinematic" just means the game's camera is placed like it would be in a movie.turtlethetaffer
I think it refers to games trying to be interactive action movies, which, you have to admit, is happening alot these days, for better or worse.
Pretty much this. Except not necessarily action movies.
[QUOTE="BrunoBRS"]cinematic is "to resemble cinema", so i guess SW has been bastardizing the word to the point that it's not anymore about camerawork or cutscenes, but CINEMATIC EXPERIENCES, or CINEMATIC GAMEPLAY, or CINEMATIC *insert anything you want to insult*[QUOTE="Aljosa23"]Is cinematic some sort of new SW buzzword? Because as far as I know "cinematic" just means the game's camera is placed like it would be in a movie.turtlethetaffer
I think it refers to games trying to be interactive action movies, which, you have to admit, is happening alot these days, for better or worse.Â
But...weren't video games always that? :P[QUOTE="turtlethetaffer"][QUOTE="BrunoBRS"]cinematic is "to resemble cinema", so i guess SW has been bastardizing the word to the point that it's not anymore about camerawork or cutscenes, but CINEMATIC EXPERIENCES, or CINEMATIC GAMEPLAY, or CINEMATIC *insert anything you want to insult*[QUOTE="Aljosa23"]Is cinematic some sort of new SW buzzword? Because as far as I know "cinematic" just means the game's camera is placed like it would be in a movie.Maroxad
I think it refers to games trying to be interactive action movies, which, you have to admit, is happening alot these days, for better or worse.
Pretty much this. Except not necessarily action movies.
Well, most of the ones that do it are like action movies :P Â Basically, games that try to imitate movies. I personally think games can be so much more, but that's what sells these days.Â
Dont even waste your time on Maroxad. I've learnt that he/she/it has way too many double standards, loves the use of hyperboles and drawing off forum posts/rumor mills over experiencing the game for him/herself. He is also a known Valve hater on the PC forums that thinks Portal is a garbage game.Â
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And I love the complaints about teh cinematics. In the last 2 months i've played a 3 Strategy games, 2 RPGs (Single and Online), A Fighting game, 3 Sports games, a Racing game and two Action games. 3 of them had cutscenes (One being a beloved 3DS Nintendo game here). Only one had a sharp focus on cinematics.Â
Gotta love the harcoar gaming perspective. The complaint that 'cinematics are taking over the industry' is nonsense. It's your problem for only playing action games, in which many titles owe it to themselves to creating set-pieces.
Dont even waste your time on Maroxad. I've learnt that he/she/it has way too many double standards, loves the use of hyperboles and drawing off forum posts/rumor mills over experiencing the game for him/herself. He is also a known Valve hater on the PC forums that thinks Portal is a garbage game.Â
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And I love the complaints about teh cinematics. In the last 2 months i've played a 3 Strategy games, 2 RPGs (Single and Online), A Fighting game, 3 Sports games, a Racing game and two Action games. 3 of them had cutscenes (One being a beloved 3DS Nintendo game here). Only one had a sharp focus on cinematics.Â
Gotta love the harcoar gaming perspective. The complaint that 'cinematics are taking over the industry' is nonsense. It's your problem for only playing action games, in which many titles owe it to themselves to creating set-pieces.
illmatic87
Hit the nail on the head. It's the fact that the well known games are basically interactive action movies that makes people b!tch and moan, but, really, there's a huge variety of really great games that aren't just shooting and cut scenes.Â
Dont even waste your time on Maroxad. I've learnt that he/she/it has way too many double standards, loves the use of hyperboles and drawing off forum posts/rumor mills over experiencing the game for him/herself. He is also a known Valve hater on the PC forums that thinks Portal is a garbage game.
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And I love the complaints about teh cinematics. In the last 2 months i've played a 3 Strategy games, 2 RPGs (Single and Online), A Fighting game, 3 Sports games, a Racing game and two Action games. 3 of them had cutscenes (One being a beloved 3DS Nintendo game here). Only one had a sharp focus on cinematics.
Gotta love the harcoar gaming perspective. The complaint that 'cinematics are taking over the industry' is nonsense. It's your problem for only playing action games, in which many titles owe it to themselves to creating set-pieces.
illmatic87
1. Everything is fine to some extent, but the problem is when things go out of balance or when there arent any things to make up for said flaw. You may say that it is a double standard with my absolute distain for Guild Wars 2's abbysmal post launch support (with me overlooking GW1 for having the same issue), but here are 2 things about that, 1. I didnt play GW1 until a few months before the release of Nightfall. 2. Guild Wars 1 had a lot more depth than GW2 which means I could entertain myself for a longer ammount of time with what they had.
2. Set pieces are fine to some extent, again, the problem with a lot of games, action games particulary is that they lean too much towards the use of set pieces nowdays.
3. My opinion is getting closer and closer to a site that shall not be named when it comes to video game tastes. I am getting increasingly more cynical and harder to please too
4. It is true that I do not like modern Valve games, I did like Team Fortress 2 (well, until the charm went out) and Half Life 1. I also think that conceptually Portal is a great game, well written too, but I did find the game a bit too much on the easy side, but there are those challenges I never tried, but by then any interst I had was gone. The sequel bored me to tears about an hour in (singleplayer wise), the multiplayer I had to force myself to finish and that was only because of my friend who really wanted to play it with me >.>.
Stopped taking them seriously when they tried convincing me that StarCraft II isn't a deep RTS and has no "tactics".Dont even waste your time on Maroxad. I've learnt that he/she/it has way too many double standards, loves the use of hyperboles and drawing off forum posts/rumor mills over experiencing the game for him/herself. He is also a known Valve hater on the PC forums that thinks Portal is a garbage game.Â
illmatic87
NEVER FORGETÂ
[QUOTE="illmatic87"]Stopped taking them seriously when they tried convincing me that StarCraft II isn't a deep RTS and has no "tactics".Dont even waste your time on Maroxad. I've learnt that he/she/it has way too many double standards, loves the use of hyperboles and drawing off forum posts/rumor mills over experiencing the game for him/herself. He is also a known Valve hater on the PC forums that thinks Portal is a garbage game.
Aljosa23
NEVER FORGET
I never said any of those things, StarCraft 2 has a lot of depth (there is a reason I like HotS so much), and there is a reason new builds are still being discovered today.
I said it has tactics too that strategy in SC2 was more important and there are more tactical RTS out there. Particulary thinking of Total War, and Company of Heroes.
But if you want to continue the definition, how about this,
Strategy: The Units you train, where you send them, your train order, your build, scouting.
Tactics: Where you place your buildings, what direction to approach the enemy and how you use your units in combat.
Both of them are important as you can see, but I am sure you will agree that the stuff covering the strategy part is more important. And that was pretty much all I was saying.
What the hell happened in the last page of this thread? Sure Half life is overrated a bit but calling it a bubonic plague on modern gaming? :? at the time half life 2 was fvcking incredible, it just hasn't aged AS welll as some of the fanboys think. seanmcloughlin
Just having a bit of fun.
Also, I said that cinematic gaming and the emphasis on set pieces is it and by that I basicly mean the worst thing imo to happen gaming.
Half Life 2, as much as I dislike it, at least didnt employ health regen and 2 weapon rules.
FF Tactics - never saw anything special about this game honestly. Didn't care much for the combat for whatever reason. Also found the story incredibly hard to follow. Not a bad game, though not one I found to be that amazing myself. And while I'm at it, I found the GBA game to be lame.
Shadow of the Colossus - it was "good" I thought, but not the greatest game of all time like others may say. I loved the story, atmosphere, art-style, and by god I loved the music, and the colossus fights were fun, but the actual controls and camera could be frustrating, and I wish the game could have offered a bit more outside the colossus fights other than killing puny lizards and collecting fruit. Also I felt ripped off in that a couple of the colossi weren't even bigger than an elephant.
Castlevania: Circle of the Moon - One of my least favorite "Metroidvania" castlevania games. Didn't wow me like SOTN did and didn't engage me like any castlevania after it.
Â
[QUOTE="seanmcloughlin"]What the hell happened in the last page of this thread? Sure Half life is overrated a bit but calling it a bubonic plague on modern gaming? :? at the time half life 2 was fvcking incredible, it just hasn't aged AS welll as some of the fanboys think. Maroxad
Just having a bit of fun.
Also, I said that cinematic gaming and the emphasis on set pieces is it and by that I basicly mean the worst thing imo to happen gaming.
Half Life 2, as much as I dislike it, at least didnt employ health regen and 2 weapon rules.
Set pieces and cinematic focus are not really the problem, it's when a game takes control away from you to show off the set pieces then it becomes a problem. Half life 2 even though it had a good few set pieces left you in full control of them and didn't really hold your hand the whole way through the game.Â
A game like Half life 2's idea of set pieces and cinematic influence are far different to what a modern game like say, Tomb Raider's idea of it are. TR wrestles control from you all the damn time.
I wouldn't say Half life 2 did this, I'd say it's Uncharted/God of War's idea of set pieces and cinematic style that did it to modern games
[QUOTE="Maroxad"][QUOTE="seanmcloughlin"]What the hell happened in the last page of this thread? Sure Half life is overrated a bit but calling it a bubonic plague on modern gaming? :? at the time half life 2 was fvcking incredible, it just hasn't aged AS welll as some of the fanboys think. seanmcloughlin
Just having a bit of fun.
Also, I said that cinematic gaming and the emphasis on set pieces is it and by that I basicly mean the worst thing imo to happen gaming.
Half Life 2, as much as I dislike it, at least didnt employ health regen and 2 weapon rules.
Set pieces and cinematic focus are not really the problem, it's when a game takes control away from you to show off the set pieces then it becomes a problem. Half life 2 even though it had a good few set pieces left you in full control of them and didn't really hold your hand the whole way through the game.
A game like Half life 2's idea of set pieces and cinematic influence are far different to what a modern game like say, Tomb Raider's idea of it are. TR wrestles control from you all the damn time.
I wouldn't say Half life 2 did this, I'd say it's Uncharted/God of War's idea of set pieces and cinematic style that did it to modern games
Perhaps, I was just saying that Half Life was a stepping stone. What Half Life 2 does is extremely tolerable compared to what we have today.
FF Tactics - never saw anything special about this game honestly. Didn't care much for the combat for whatever reason. Also found the story incredibly hard to follow. Not a bad game, though not one I found to be that amazing myself. And while I'm at it, I found the GBA game to be lame.
Castlevania: Circle of the Moon - One of my least favorite "Metroidvania" castlevania games. Didn't wow me like SOTN did and didn't engage me like any castlevania after it.
DJ-Lafleur
After playing Tactics Ogre, I was just completely disillusioned with FF Tactics, personally. Before, it was one of my favorite spin off titles. It's just amazingly lame by comparison, and kinda sad so many people jump on the FFT bandwagon without giving TO a second glance.
As for CotM, it was the first Metroidvania I played, so there's nostalgia attached to it. I like the OST for this one more than the other games, personally.Â
[QUOTE="DJ-Lafleur"]FF Tactics - never saw anything special about this game honestly. Didn't care much for the combat for whatever reason. Also found the story incredibly hard to follow. Not a bad game, though not one I found to be that amazing myself. And while I'm at it, I found the GBA game to be lame.
Castlevania: Circle of the Moon - One of my least favorite "Metroidvania" castlevania games. Didn't wow me like SOTN did and didn't engage me like any castlevania after it.
Brown9
After playing Tactics Ogre, I was just completely disillusioned with FF Tactics, personally. Before, it was one of my favorite spin off titles. It's just amazingly lame by comparison, and kinda sad so many people jump on the FFT bandwagon without giving TO a second glance.
As for CotM, it was the first Metroidvania I played, so there's nostalgia attached to it. I like the OST for this one more than the other games, personally.
While at work, my friend snatched my PSP and started playing TO LUCT.
Later on I decided to bring FFT with me, he snatched that too and was left sorely disappointed, he said it was nowhere near as good as the TO.
[QUOTE="Brown9"][QUOTE="DJ-Lafleur"]FF Tactics - never saw anything special about this game honestly. Didn't care much for the combat for whatever reason. Also found the story incredibly hard to follow. Not a bad game, though not one I found to be that amazing myself. And while I'm at it, I found the GBA game to be lame.
Castlevania: Circle of the Moon - One of my least favorite "Metroidvania" castlevania games. Didn't wow me like SOTN did and didn't engage me like any castlevania after it.
Maroxad
After playing Tactics Ogre, I was just completely disillusioned with FF Tactics, personally. Before, it was one of my favorite spin off titles. It's just amazingly lame by comparison, and kinda sad so many people jump on the FFT bandwagon without giving TO a second glance.
As for CotM, it was the first Metroidvania I played, so there's nostalgia attached to it. I like the OST for this one more than the other games, personally.
While at work, my friend snatched my PSP and started playing TO LUCT.
Later on I decided to bring FFT with me, he snatched that too and was left sorely disappointed, he said it was nowhere near as good as the TO.
For me I think it bis Fire Emblem that disillusions me to FFT.
I do need to get the PSP Tactics Ogre game though.Â
[QUOTE="Maroxad"][QUOTE="Brown9"][QUOTE="DJ-Lafleur"]FF Tactics - never saw anything special about this game honestly. Didn't care much for the combat for whatever reason. Also found the story incredibly hard to follow. Not a bad game, though not one I found to be that amazing myself. And while I'm at it, I found the GBA game to be lame.
Castlevania: Circle of the Moon - One of my least favorite "Metroidvania" castlevania games. Didn't wow me like SOTN did and didn't engage me like any castlevania after it.
DJ-Lafleur
After playing Tactics Ogre, I was just completely disillusioned with FF Tactics, personally. Before, it was one of my favorite spin off titles. It's just amazingly lame by comparison, and kinda sad so many people jump on the FFT bandwagon without giving TO a second glance.
As for CotM, it was the first Metroidvania I played, so there's nostalgia attached to it. I like the OST for this one more than the other games, personally.
While at work, my friend snatched my PSP and started playing TO LUCT.
Later on I decided to bring FFT with me, he snatched that too and was left sorely disappointed, he said it was nowhere near as good as the TO.
For me I think it bis Fire Emblem that disillusions me to FFT.
I do need to get the PSP Tactics Ogre game though.
I dont work anymore (I study instead), but if I ever invite him over he might snatch my 3DS and start playing Fire Emblem: Awakening. Which will further disillusion him.
[QUOTE="Aljosa23"]Any Castlevania games after Symphony of the Night are terrible.Â
100% fact, source: meÂ
Brown9
Order of Ecclesia and Aria of Sorrow would like to have a word with you.Â
^^ What this guy said. I'd also throw Dawn of Sorrow at the very least into the mix. Although I like aria better.Â
[QUOTE="Aljosa23"]Any Castlevania games after Symphony of the Night are terrible.Â
100% fact, source: meÂ
Brown9
Order of Ecclesia and Aria of Sorrow would like to have a word with you.Â
Meh, don't care about animu versions of Super Metroid For Babies.CASTLEVANIA IV FOR LIFEÂ
[QUOTE="Aljosa23"]
Meh, don't care about animu versions of Super Metroid For Babies.
CASTLEVANIA IV FOR LIFEÂ
Brown9
Nice try jumping ship to a Classicvania instead.Â
What's wrong with Classicvania? Super castlevania IV and Chronicles are both very good. The others are admittedly meh though.
[QUOTE="Brown9"][QUOTE="Aljosa23"]
Meh, don't care about animu versions of Super Metroid For Babies.
CASTLEVANIA IV FOR LIFEÂ
DJ-Lafleur
Nice try jumping ship to a Classicvania instead.Â
What's wrong with Classicvania? Super castlevania IV and Chronicles are both very good. The others are admittedly meh though.
he dismisses the metroidvanias post SotN, then when confronted, runs to a classicvania.[QUOTE="DJ-Lafleur"][QUOTE="Brown9"][QUOTE="Aljosa23"]
Meh, don't care about animu versions of Super Metroid For Babies.
CASTLEVANIA IV FOR LIFEÂ
BrunoBRS
Nice try jumping ship to a Classicvania instead.Â
What's wrong with Classicvania? Super castlevania IV and Chronicles are both very good. The others are admittedly meh though.
he dismisses the metroidvanias post SotN, then when confronted, runs to a classicvania.Because I dislike what the series has become? I thought that was obvious[QUOTE="BrunoBRS"][QUOTE="DJ-Lafleur"][QUOTE="Brown9"][QUOTE="Aljosa23"]
Meh, don't care about animu versions of Super Metroid For Babies.
CASTLEVANIA IV FOR LIFEÂ
Aljosa23
Nice try jumping ship to a Classicvania instead.Â
What's wrong with Classicvania? Super castlevania IV and Chronicles are both very good. The others are admittedly meh though.
he dismisses the metroidvanias post SotN, then when confronted, runs to a classicvania.Because I dislike what the series has become? I thought that was obvioushey, i'm not part of the argument, i'm just translating brown's statement.But the smallest colossi were the scariest besides number 6FF Tactics - never saw anything special about this game honestly. Didn't care much for the combat for whatever reason. Also found the story incredibly hard to follow. Not a bad game, though not one I found to be that amazing myself. And while I'm at it, I found the GBA game to be lame.
Shadow of the Colossus - it was "good" I thought, but not the greatest game of all time like others may say. I loved the story, atmosphere, art-style, and by god I loved the music, and the colossus fights were fun, but the actual controls and camera could be frustrating, and I wish the game could have offered a bit more outside the colossus fights other than killing puny lizards and collecting fruit. Also I felt ripped off in that a couple of the colossi weren't even bigger than an elephant.
Castlevania: Circle of the Moon - One of my least favorite "Metroidvania" castlevania games. Didn't wow me like SOTN did and didn't engage me like any castlevania after it.
Â
DJ-Lafleur
[QUOTE="Brown9"][QUOTE="Aljosa23"]Any Castlevania games after Symphony of the Night are terrible.Â
100% fact, source: meÂ
Aljosa23
Order of Ecclesia and Aria of Sorrow would like to have a word with you.Â
Meh, don't care about animu versions of Super Metroid For Babies.CASTLEVANIA IV FOR LIFEÂ
Order of Ecclesia's art styIe is heavily gothic.
Â
[QUOTE="DJ-Lafleur"]But the smallest colossi were the scariest besides number 6why would #6 be scary?FF Tactics - never saw anything special about this game honestly. Didn't care much for the combat for whatever reason. Also found the story incredibly hard to follow. Not a bad game, though not one I found to be that amazing myself. And while I'm at it, I found the GBA game to be lame.
Shadow of the Colossus - it was "good" I thought, but not the greatest game of all time like others may say. I loved the story, atmosphere, art-style, and by god I loved the music, and the colossus fights were fun, but the actual controls and camera could be frustrating, and I wish the game could have offered a bit more outside the colossus fights other than killing puny lizards and collecting fruit. Also I felt ripped off in that a couple of the colossi weren't even bigger than an elephant.
Castlevania: Circle of the Moon - One of my least favorite "Metroidvania" castlevania games. Didn't wow me like SOTN did and didn't engage me like any castlevania after it.
Â
Blabadon
i found the lion to be really fun to fight.
[QUOTE="Blabadon"][QUOTE="DJ-Lafleur"]But the smallest colossi were the scariest besides number 6why would #6 be scary?FF Tactics - never saw anything special about this game honestly. Didn't care much for the combat for whatever reason. Also found the story incredibly hard to follow. Not a bad game, though not one I found to be that amazing myself. And while I'm at it, I found the GBA game to be lame.
Shadow of the Colossus - it was "good" I thought, but not the greatest game of all time like others may say. I loved the story, atmosphere, art-style, and by god I loved the music, and the colossus fights were fun, but the actual controls and camera could be frustrating, and I wish the game could have offered a bit more outside the colossus fights other than killing puny lizards and collecting fruit. Also I felt ripped off in that a couple of the colossi weren't even bigger than an elephant.
Castlevania: Circle of the Moon - One of my least favorite "Metroidvania" castlevania games. Didn't wow me like SOTN did and didn't engage me like any castlevania after it.
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BrunoBRS
i found the lion to be really fun to fight.
#6's fight deals with one of my biggest fears that isn't family-related.The lion and the bull were amazing. The lion's fight made me shriek like a little girl plenty of timesÂ
[QUOTE="BrunoBRS"][QUOTE="Blabadon"][QUOTE="DJ-Lafleur"]But the smallest colossi were the scariest besides number 6why would #6 be scary?FF Tactics - never saw anything special about this game honestly. Didn't care much for the combat for whatever reason. Also found the story incredibly hard to follow. Not a bad game, though not one I found to be that amazing myself. And while I'm at it, I found the GBA game to be lame.
Shadow of the Colossus - it was "good" I thought, but not the greatest game of all time like others may say. I loved the story, atmosphere, art-style, and by god I loved the music, and the colossus fights were fun, but the actual controls and camera could be frustrating, and I wish the game could have offered a bit more outside the colossus fights other than killing puny lizards and collecting fruit. Also I felt ripped off in that a couple of the colossi weren't even bigger than an elephant.
Castlevania: Circle of the Moon - One of my least favorite "Metroidvania" castlevania games. Didn't wow me like SOTN did and didn't engage me like any castlevania after it.
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Blabadon
i found the lion to be really fun to fight.
#6's fight deals with one of my biggest fears that isn't family-related.The lion and the bull were amazing. The lion's fight made me shriek like a little girl plenty of timesÂ
fear of oversized bearded men chasing you?the fish colossus was bad for me. as in, scary.
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