I'm in a bit of a strange situation in my current union since the majority of the active posters are ones with low post counts who haven't had previous experience leading a union, so I'm not willing to open up an Officer application.mudkipHaving no previous experience doesn't necessarily mean they wouldn't make decent officers. ;) We all were in the situation you just mentioned at one point when we were newer in Gamespot, you have to learn to be willing to take risks at time and hand out to someone who you think could have the potential to become good. Also, just a small tip: targeting people who aren't officers in many places can be beneficial since that means they will end up being more dedicated to your own union more frequently than not. As for the union jobs, I've never been extremely strict on that. One thing I enjoy doing is working behind the scenes with my officer team and instead of putting out in the open jobs, tasks, ideas, etc. which I'd like to get accomplished I prefer doing that all through PM so others can't read it. This is more of a personal opinion, however I've always believed that it's better not to let the public be able to read what you may be planning. If you're having difficulty with your officers for example, it becomes obvious if it's displayed on a thread, while if you're doing all the talk through PM then no one knows. If there's ever any problems going on within your officer team, you don't want people knowing about it since it can be perceived as you not knowing how to handle your union.
[quote="mudkip"]I'm in a bit of a strange situation in my current union since the majority of the active posters are ones with low post counts who haven't had previous experience leading a union, so I'm not willing to open up an Officer application.julian_jrHaving no previous experience doesn't necessarily mean they wouldn't make decent officers. ;) We all were in the situation you just mentioned at one point when we were newer in Gamespot, you have to learn to be willing to take risks at time and hand out to someone who you think could have the potential to become good. Also, just a small tip: targeting people who aren't officers in many places can be beneficial since that means they will end up being more dedicated to your own union more frequently than not. As for the union jobs, I've never been extremely strict on that. One thing I enjoy doing is working behind the scenes with my officer team and instead of putting out in the open jobs, tasks, ideas, etc. which I'd like to get accomplished I prefer doing that all through PM so others can't read it. This is more of a personal opinion, however I've always believed that it's better not to let the public be able to read what you may be planning. If you're having difficulty with your officers for example, it becomes obvious if it's displayed on a thread, while if you're doing all the talk through PM then no one knows. If there's ever any problems going on within your officer team, you don't want people knowing about it since it can be perceived as you not knowing how to handle your union.I agree with Julian on this, speaking of which I think you should see if Naveen is interested
I believe your officers shouldn't be your best friends, but friends with each other. The number 1 rule is to have all of your officers on the same page and make sure they're getting along.
I believe the number of officers you have actually depends on the scale of the union. I let my officers do what they want, and we all seem to get together. Sid does most of the designing, Stephen covers reviews and Game of the Month. Each officer dedicates something to the union and keeps it running.
Officers do need to get along, and I dont think officer amount is entirely based on scale, although a 40 man union shouldnt have a full officer squad and a 1000 man union thats very active have 2. You need enough to have someone doing each important job and have one or two as good backups. I think 4-6 is good for most active unions.Giratina617My union has about 260 members so I like to keep seven officers. But we only have six at the moment since I'm trying to decide who I want to promote for our 2 year anniversary. And I believe it's important that they get along. Everyone in my union work together. Stephen always manages to post Game of the Month on the first day of the month. Sid is a skillful designer and is our lead designer. Diego, Doc, and Jak post around in the forums and 007 is co-officer. And with us all working together in a group, we don't even have to talk about things we have to do, we just do them.
It strengthens teamwork and dedication. And I can agree with it not being entirely based on scale. But if you have a union with 20 members you don't need five officers. You need three or four. And when you are running a massive union with about 500 people in it I would say ten officers. However, I would never go over the ten mark so nobody gets confused.
I believe 6 officers is a good team though if you have the right people.
Also, this is a very nice union.:P
I've seen some unions with a rediculous number of officers, one had more officers than members (It had around 22 members in total)ArtekusImagine how many of them were actually active.
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