@hardwenzen said:
That's why you google it. You do so to create some broken garbage that barely consumes the batteries, but still op af. This is your core gameplay. Just hack the game already, you get the same results anyways.
Tell me you havent played TotK without telling me you havent played TotK.
Those uber mechs you see are Awesome but impractical. The resource cost wont make them worth it unless you want to show off.
@Jag85 said:
Is that a real MMA fight, or just a parody?
I have no idea.
@Mozelleple112 said:
@Litchie: "A good take on combat mechanics" except it wasn't. It was a horrible take. His logic is literally Souls have 10 number of mechanics, and Zelda has 100 number of mechanics therefore Zelda combat is better. Because more number of things equals more better, right? No.
It doesn't work like that.
Zelda has 100 solutions to fight an enemy but they all suck and are implemented poorly. Sekiro, God of War, Elden Ring, Dark Souls 1-3, etc. etc. have like 3 or 4 solutions but they are are infinitely more fun, more well made, more polished, more engaging etc.
It is completely absurd to praise TOTK combat and then say Fromsoft's(the best in the business) combat was barely servicable in 2009, when as this very thread title applies, playing TOTK feels like you're playing a 20 year old game.
If more was always better then the best games ever made would be GTA:SA or Minecraft for the sheer number of things you can do. I've said it before and I'll say it again. Quality > quantity.
And FYI: I played both Nioh 1 and Nioh 2. Didn't find them hard, but I got bored after 25-30 hrs in them both. The combat was average at best and just no where near as engrossing as Sekiro's combat.
Player expression is one of the most important things in a video game. The combat in Souls is just static, relies too much on execution as opposed to creativity.
I say the combat of Souls is bad, because quite frankly it is. Why do you think the 3D soulslikes keep failing? Because they are workign of a broken template. Souls was always carried by its enemy design. The combat itself has always been mediocre at best. It is completely outclassed by Spectacle Fighters or even games like Nioh. This is why the PvP scene in Souls games is incredibly niche. Bad netcode is no excuse, just look at the fighting game genre, which has been plagued by bad netcode for ages (thought that is changing now). The problem with Souls combat is that it is too simplistic, too shallow, and the skill ceiling just isnt very high. It is a game for scrubs.
Looking at a skilled player vs an unskilled player in a Souls game and the biggest difference is that the skilled player can be more aggressive and is better at dodging, all this stuff falls at the execution level.
Compare an skilled player vs an unskilled player in TotK, BotW, or just about any competent action game, and the skilled player will pull off techniques that the unskilled player couldn't even imagine.
FromSoft's combat system wishes it could be as dynamic and fun to watch and play as something like this.
Instead FromSoft are still using a glorified OoT combat system in 2022
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