@Lulu_Lulu said:
@ RyviusARC
Not only have I not played the game, The Entire Genre is uncharted territory for me. :) More importantly a milion words is alot for any platform. Infact you are absolutely right about some things getting left out during the transfer, but that may actually be a good thing, you gotta ask yourself what does this really contribute to the experience ? Does it really fit there or was it added as Fanservice ? Be honest.
And theres not many things that are better read than spoken, viewed or interacted with and vice versa, 90 percent of everything can jump and change without much difficulty.
A million words is a lot and to put that into perspective if you add up all Harry Potter novels together it would barely be over one million words.
Like with anything there is some added filler in the game but it's very little actually.
Most of the filler is just certain things you can click on and inspect but those things can give more information on the characters and setting which can add more depth.
The lengthy dialogue actually helps make the characters more convincing.
For example at the beginning of the game your homeroom teacher is coming to speak with you to see how you are handling your father's death.
They could of cut down the script and basically make it a short conversation with the teacher saying, "sorry about your father's death are you doing alright?" And the main character (Takuya) could just say, "yes I am" then leave.
But this would remove a lot of the character building and the characters would feel stilted and less human.
Instead the game carries a longer conversation introducing lots of information about each character without feeling like an info dump.
Information such as:
The father was a well known historian and researcher.
Even though his father was confirmed dead they never found his body.
Takuya didn't get along with his father.
He says he is fine but he distances himself from others and even quit the kendo club that he was president in.
The Homeroom teacher is new and just started working at the school 2 months ago.
She is foreign, has very little knowledge of fashion, likes to smoke and is usually not in the nurses office where she should be.
.
All this information is key to the plot even the minor details such as the homeroom teacher liking to smoke or being foreign is very important to the story.
That is one of the reasons I like the game so much.
Most of the smaller details in the game have some meaning to the plot.
Instead of spoon feeding you the author leaves a lot of the details in the conversations characters are having between one another and this way feels a lot more natural.
The author was very careful on constructing the plot.
Unlike most games the story feels whole rather than a bunch of random ideas forced into a plot.
Characters do not contradict themselves when further information is revealed in the plot.
The author wrote the story knowing how it would end and made sure the events match up.
A lot of the time in video game stories the author starts a plot without knowing how it will end and then never goes back and rechecks everything to make sure it properly fits into the story.
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