@davillain said:
Edit: As for Resident Evil: Village, I never understood the hate it got here on SW? The PC version was fine on my end and even when it had Denuvo, I was still able to enjoy the game. Beat it like 3 times.
Performance for me was good as well. Game sucked though, and many, myself included, have explained our reasons why.
But since you ask:
Almost the whole game is like playing an interactive movie. Scripts everywhere.
Combat is terrible. Why does RE4 from 2005 have more advanced combat?
So much nonsense. A house with creepy dolls and a big mutant baby? Like.. why? Makes you think the devs just went and asked a random person "think of something scary and we'll qiuckly put it in the game. Great, now onto the next thing!". Made no sense other than an attempt at impressing people who don't think.
Found all callbacks to RE4 annoying, as the game wasn't even close to as good as RE4. Take the beginning of the game when you go around the village, for example. Compare that to when you do the same in RE4. Village beginning was a script, RE4's was a game.
Way too easy. Played on Hardcore, and I'm pretty sure it only made the terrible combat last a little longer. Game showered you with ammo and healing that you could keep in your huge ass inventory.
Too linear. First it seems like there are many places to go, but you're constantly set on just one path. I remember them putting the "lords" on your map as in telling you that you can tackle them in any order, then forces you to House Beneviento.
Basically, you can watch the game on YT or a streamer to get the same experience.
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