[QUOTE="dirktu"]Yeah, that article is interesting, and it also says the same thing that Hastings says about the GPUs and CPUs. Thanks for the link though.Graphics, graphics, graphics... will it never end? I own none of the Next-Gen consoles, and I won't be buying any of those untill some games come out that I find superb (playing games is a personal taste thing).
I just wanted to react, because the TC states that only "DEVELOPERS" may counter Insomniac technical claims... well, I thought that was kinda weird to post on a gamespot system wars forum.
As personal opinions or reasoning don't really matter here, I'll post a nice link. If you would be truly interested in a graphical comparison between the 360 and PS3 I would recommend you to read the following:
http://ac-revolution.gametrailers.com/gamepad/index.php?action=viewblog&id=72463
These are real technical claims, and although it may not be from a developer, this particular blog entry rocks.
Have fun reading ;)
klactose
EDIT: Oh, and to clarify again why my criteria is "until a DEVELOPER disproves him" is just because everyone knows who the game companies are, so it's easier to admit that they actually know about making games. While no one has a clue who, for instance, the guy is who wrote the article you linked too. And just like with that Michael "Optimus" Perry article, if you don't know who the person/company is giving the analysis it's easier to disparage (even if they may be telling to truth).
First of all: your welcome. Secondly, however, if you really read the blog you'll see that it does counter Insomniac!
Like the poster above me indicated (at time of writing),the 360 has no 'slight' GPU advantage over the PS3.
Let me summarize Insomniac:
1) GPU of 360 and PS3 are comparable, although the 360 has a slight edge
2) CPU of PS3 is way more powerfull
Conclusion: from 1) and 2) it follows that PS3>360
However, this is not true as indicated in my link. Insomniac uses damage control in its 1st argument.
This is how it should be (source of the quotes: the link I posted):
1) "The 360's amazing shader performance & efficiency along side its eDRAM frame buffer, gives it a large advantage in graphical performance. It has the upper hand in shading & HDR lighting as well as no texturing bottlenecks (or virtually none for that matter), giving it a naturally better texturing ability."
2) "PS3 whilst the RSX is much weaker than the 360, it has Cell which can compensate for many of its shortcomings such as a frame buffer & limited shader functionality. Cell has a greater potential for physics thanks to its amazing computing power."
Conclusion: "However All this doesn't mean 360 = graphics PS3 = physics. Games vary and will rarely take full advantage of everything a system can do. A game like Alan Wake on 360 will have better physics than most or all PS3 games this year. MGS4 may have better graphics than most 360 games this year, there are varying titles taking advantage of the systems in different ways so they'll be on par."
Wow, I really seem to be promoting this guy's blog...
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