Lots of developers and publishers do, because if you want the game to sell on other systems then you can't have such stark disparities that people don't bother with the lesser ports. If they admit it, good for them, but it's the truth and they're not the only ones that do it.
You'd be lying to yourself if you think many other prominent and celebrated developers/publishers didn't do this. I think developers are okay with games on PC just outperforming consoles in framerate, resolution, effects, but not to the point there's such a different they don't seem like the same game at all, not to where gamers resent the console port efforts.
Ubisoft's problem is they show the game before it's final build, people's expectations are greater and they'll know on final version if the game was held back. They instead should focus on hyping a game with realistic footage of the game. Watch Dogs everybody thinks about, probably Rainbow Six Siege is another that was a lot different from its reveal and the final build.
Log in to comment